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A jam submission

MomentumouseView game page

GameJam Metroidvania Month 17
Submitted by Aquanoctis (@aquanoctis) — 20 hours, 27 minutes before the deadline
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Momentumouse's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#621.8973.000
Enjoyment#661.8973.000
Design#681.5812.500
Overall#701.7392.750
Presentation#731.5812.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Gamemaker

Team/Developer
Solo

External assets
Music by Abstraction

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Comments

Submitted(+1)

Nicely done! I really liked the visuals. Reminds me of a softer Celeste.  The platforming was a little slippery in places like people mentioned, but the concept was fun. I did almost give up in this early room because I found getting around the crook very awkward and difficult. I stuck with it and played to the end though, and I'm glad I did

Rock solid concept, and clever level design! I never felt bored and the challenges followed a balanced progression. 

Yes, the controls are a bit slippery, but they also provide an additional layer to interact with the environment while adding some spicy, physics based unpredictability - personally, I found them quite fun after a bit of getting used to.

I'm a huge fan of the cartoonish pixel art / pastel color pallette combo, and that was in fact the reason I checked the game in the first place.

My only (minor) criticism is about the music which, although is well thought in terms of mood and timbre, lacks a strong theme, and therefore becomes a bit repetitive after a while.

This should DEFINITELY become a full game!

Submitted

Very interesting momentum basic mechanics! They were quite slippery though. I think they needed a bit of an adjustment