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Forge Master's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #40 | 3.098 | 4.000 |
Design | #64 | 1.807 | 2.333 |
Overall | #64 | 2.066 | 2.667 |
Enjoyment | #68 | 1.807 | 2.333 |
Presentation | #76 | 1.549 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Gamemaker Studio 2
Team/Developer
Programmers: Mr_IE and batskywalker, Artists: hi4363 and McShmoodle, Music: chzerek
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Comments
Some neat ideas here. I like the hammer abilities but I found using them to be a real challenge. Took me a long time to figure out the downward hammer smash. Also, I found it very difficult to hit down+a then quickly right or left. When this was combined with level design that made you do it repeatedly and forced you to start over if you messed up, it became frustrating.
This is pretty neat. A bit basic as presentation goes, and unfinished and wonky, but has a weird charm. Also it got pretty high genre marks for sticking very strongly to the bit of "all the hammers/tools provide some access or mobility or both." Good show there!
It might have been nice for some of the unfinished areas without much treasure to be nixed, to avoid players taking time getting to them, but a valiant effort!
There's a few quirks--the only thing that seems to be a bug properly is that I seem to sometimes have an extra hit left even when there's no visible health.