Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

PLANET GAVE UP HALFWAYView game page

First person metroidvania
Submitted by Spookto — 7 hours, 2 minutes before the deadline
Add to collection

Play game

PLANET GAVE UP HALFWAY's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#54.3754.375
Overall#203.4693.469
Enjoyment#243.2503.250
Metroidvania#323.3753.375
Design#432.8752.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot Engine 4.0

Team/Developer
Spookto (Me)

External assets
Filmcow Sound Effects, Shapeforms Sound Effects, Music from OpenGameArt​

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit)

Game feels very polished and nice to play. A very cool entry. I enjoyed the graphics and gameplay, both of which at times reminded me of many great fpp games. I also like how unique some of the upgrades feel. The hook grenade is a very cool idea, and sometimes it works nicely, and leads to some fun gameplay. However, sadly most of the time it was cumbersome to use and I just couldn't get it to fully work up to the moment I got stuck behind some mesh underwater, after that I had to start from the beginning. I really enjoyed what I did play though. Nice job!

Submitted

The presentation of this game. Wow. Menu looks awesome, even though space did not save settings for me actually... Cool that you exposed so many settings, I've never gotten passed volume sliders so far :D

The game looks amazing, did you make all of it this month? Wicked! The underwater effect with lowpass filter was really good, reminded me of playing subnautica.

Some things could have been more fun:

  • Enemies didn't add much value to the game, because they could be sniped from afar. Maybe more cool enemies appear later in the game, I couldn't find the next gun actually.
  • Hook felt slow, it was a cool feature but i didn't have much fun with it because it was so slow and didn't quite get me where I wanted to. 
  • It was a little hard to know where to go next. At the 2 close by save points there was like a trench that I couldn't get over with the hook. Maybe I needed another upgrade, hard to tell.

Anyway, the looks of this game, very impressive. 

Did you use ragdoll on the enemy deaths? Looked cool!

Very special entry, fun to see such beautiful godot games in this jam! :)

Submitted

Awesome graphics and feeling in the game! Sounds and music fit the setting very well. I got overwhelmed with the size of the world, and found it hard to navigate it. Some kind of hint of where to go next, map or something to guide the player would be appreciated. Cool stuff!

Submitted

Dude, this game looks awesome, but where are the controls?

How do I crouch?

Submitted

They are in the menu, ofc. Lol