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A jam submission

USTEB RECALLView game page

My metroid game for MVM month23
Submitted by heniusarchera — 1 day, 10 hours before the deadline
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USTEB RECALL's itch.io page

Results

CriteriaRankScore*Raw Score
Metroidvania#672.2453.667
Enjoyment#791.8373.000
Overall#861.5822.583
Execution#871.4292.333
Sensory#970.8161.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot

Team/Developer
ArcheraHenius

External assets
https://brullov.itch.io/generic-char-asset

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Comments

Submitted

Good start you've got here.

Movement felt pretty good overall. I liked randomly sliding around as I was exploring (so much so that I ended up getting permastuck in a one-tile high gap when I wasn't paying close attention XD). Upgrades made sense straight away for the most part. I wasn't immediately sure what the "devil cubes" were for the combo ability, to the point I ended up damage boosting through them instead of destroying them (though I worked it out on the way back... perhaps making these graphically different from background tiles might help). I had a bit of difficulty with the combat against the boars, feeling that their speed and the character attack distance didn't quite mesh well, but it wasn't too much of a problem once I thought to just jump over them and continue on my way.

Overall, game plays pretty well and the progression flow is straightforward to get through the adventure.

Developer

Hints: these items can be obtained in order: boots, sword, key, gloves and umbrella. You can reach the goal without umbrella, but I recommend all items collected, which means true ending of the game.

Submitted(+1)

i think you have the right idea for what makes a metroidvania, i like that you incorporated backtracking and even with very simple art you were able to convey what type of ability you needed to cross something. i think combat needs a lot more work, i found it very difficult to hit the pigs without dying. increasing the range and making the hitbox line up with the animation more would help a lot i think! it was actually kinda fun just dodging them though, they moved fast enough that it was nice jumping over.

if you improve combat you have the rest of the building blocks for a metroidvania though! :)

Developer(+1)

Thank you for taking the time to play my demo and share your feedback. Your encouragement means a lot! I'll keep working on improving the combat and other aspects of the game.

Submitted(+1)

Alright, cool little demo you've got there!

I like the character movement, slide, walljump, jumping, all feels pretty solid, my only major gripe is combat. Animation takes too long, doesn't do any recoil on enemies, hitbox is too small, boars are too fast. Aside from that, everything felt really nice.

Can't wait to see a full version of this!

Developer(+1)

Thank you for checking out my demo and for your encouraging feedback! I'll keep working on improving the hitbox and combat aspects.

(+1)

Issue report:

If died in last round, the new game will be begin with 0 HP and die immediately.

p.s. killed by wild boar.

(+1)

Close and reopen the program will help, reset the HP to full when new game.

(+1)

Nice try! Congratulations to reach the goal!

Developer

0HP bug fixed, ...maybe