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A jam submission

Ater BarathrumView game page

Submitted by DonKaiStorm, nay_v, Jaden Eubanks, YukiAshi, ricerat477 — 21 minutes, 25 seconds before the deadline
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Ater Barathrum's itch.io page

Results

CriteriaRankScore*Raw Score
Sensory#282.2142.800
Relevance to the theme picked#282.2142.800
Metroidvania#292.0552.600
Overall#321.8342.320
Execution#361.2651.600
Enjoyment#371.4231.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme chosen
We chose Classic and interpreted the theme as the use of pixel art. Tiles in the game are 8x8 pixels as well, to help give it a more classic feel.

Team/Developer
Riley Leach aka Ricerat- Project Lead, Game Designer, Writer || Jack Stormont aka DonKaiStorm - Lead Developer, Programmer || Jaden Eubanks aka "Joe E. Measles" - Music and Sound Design || Jocelyn Wen/Yukia - Character Pixel Artist and Animator || Naomi Yangqian / Nay V - Pixel Environment and Asset Artist

Engine
Unity

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Comments

Submitted

I'm pretty much in the same boat as others. I figured out the controls by looking at the game's page, but even then after interacting with the white square I was quite lost on what to do next. I tried going back to the big church but was unable to climb back up the vertical shaft (one of the ledges is so narrow that it wasn't registering me as on the ground so i wasn't able to jump off of it), so...

One suggestion I can make is to add some dampeninging to the camera, it was a little disorienting to have the camera moving up and down to mirror your player's movements.

Anyway, the aesthetics were qutie nice, the writing had the right tone for the atmosphere you're presenting. The effects on the demon/exorcist attack and dash were also nice. It definitely has a classic vibe to it, so if you want to continue working on it the presentation and writing are already going in the right direction. Good luck!

Submitted

The pixel art and music on this are quite solid, definitely managed to evoke that Castlevania feel. I managed to beat the Priest, but overall felt quite lost. I'm not sure if there's more, he respawned when I entered the room again. I think the character movement also felt too floaty and imprecise. Still, I like the idea you have here, if you do keep working on it, I think it could become quite cool.

(+1)

got stuck on first enemy. The pixel style was cool.... lot of strangeness is layering of "doorway" and "camera smoothing" and the menu for the abilities.... the game needs more work as whole.... it was fun to try tho! Hope this goes better if you have more time!

Submitted (1 edit)

Nice retro feeling!. Unfortunately I got stuck after getting the first pickup as I didn't manage to get the final jump to next upgrade.

Submitted

I got stuck early on. I wasn't able to figure out how to attack, the options mention a few attack styles but I wasn't able to figure out how to use it. I also wasn't sure what to do after getting the lil blue hexagon, there was a white square but there wasn't any instruction or any clues as to what to do.

Art Style and music was nice and the writing was silly, but wish I could have gotten a bit farther. The camera movement is a bit jarring vertically when falling thru the well.