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Four Loyal Servants's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sensory | #15 | 2.372 | 3.000 |
Enjoyment | #17 | 1.897 | 2.400 |
Overall | #20 | 1.700 | 2.150 |
Execution | #22 | 1.581 | 2.000 |
Metroidvania | #23 | 0.949 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
Weckar, TalhaYz
Engine
Unity
External assets
Universal Sound FX by Imphenzia, Animations and character bases by Dungeon Mason
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Comments
I found this game to be more similar to a souls-like rather than a metroidvania. I think that the environment design was pleasant, but there were aspects of the game that were frustrating to me as a player: The lack of wind-up animation on the bad guys made them difficult to fight, so I opted to run past them. The camera was shaky, which made it difficult to roll in a straight line while climbing the spiral incline. I unlocked the green character with the gun, but he would not shoot the big purple balloon, nor the bad guys.
A game like this is very difficult to make within a short window, so I think given the time restraints this is actually a very impressive project. I hope that you iterate on the combat and lean into the souls-like elements in future versions of this game.
You couldn't shoot the balloon? That's odd...
I like the roll mechanics and the sound effects and the bgm are cool too. The camera of the game it feels weird and why the landscape is kind of hazy ?