Things I liked:
I loved the chaotic and "nonsensical" art along with that glitched atmosphere. The music also fascinated me and fits very well with this aesthetic. The player animations are quite good, and I like that throwing knives gives you momentum.
Things I didn’t like:
As Dreamnoid already mentioned, losing momentum when jumping makes the controls feel a bit clunky.
Exploration feels unnecessary; you only need to follow the correct path to finish the game, without having to collect any artifacts or keys, which isn’t very Metroidvania-like. You can also practically finish the entire game without killing any enemies.
Another thing is that some abilities aren’t explained—or at least I couldn’t find the instructions—like dodging and throwing dynamite.
Even with these issues, you’ve earned a new fan. I love the aesthetic of this game and your other projects, and I look forward to seeing more of your work in the future.
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