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davidovichzx

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A member registered Feb 26, 2023 · View creator page →

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Awesome visuals, and I love how the movement feels. I really think this game has a lot of potential. My only complaint is the boss design and the boss level layout. I think the movement and feel of the game can’t really shine in such a small space, and it’s hard to avoid falling. Battling in a larger area with this polished movement would honestly make it an amazing game.

A really good game, I loved the atmosphere and the PlayStation-style art. The bosses are quite original, though the second one felt a bit too easy, almost like it couldn’t hit me. The "Tortured Giganta" was almost spectacular—it was really fun having to climb onto her sword and enter through her mouth. Honestly, an immersive and well-crafted experience. There’s still a lot to polish, but it’s definitely one of my favorites from the jam. Well done!

P.S. It’s funny that you can kill the knights before they start fighting.

Downloading!

I let mine if you have time:

https://itch.io/jam/boss-rush-jam-2025/rate/3296565

Followed! :)

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Rated and reviewed! Gonna wait for updates. If you have time, I’d be grateful if you checked out my game.

As far as I got, it seemed like a good, well-balanced game with attention to detail, like the smoothly moving camera. Although I’d recommend making it a bit faster since it’s possible to lose sight of the player at times if you try to move quickly away from the center. Music is great! It’s a shame the bosses after the garden can’t be played due to the freeze issue. I’ll be looking out for an update to play the full game.

His, haha. I'm checking yours right now :)

Rated, great game bro 9/10.

This is definitely one of the most fun games in the entire jam (in my opinion). The boss designs, both aesthetically and mechanically, are excellent. I loved all the art in general, and the music is a solid 10/10. The mechanic of being able to shoot in different directions is original, and using the laser is really satisfying. It’s also great that there’s a leaderboard to compete, encouraging players to improve their scores. My game also has a leaderboard, but only in the desktop version—I still haven’t figured out how to make it work in the web version. Either way, an excellent game. I gave it an almost perfect score. Hopefully, more people rate it before the jam ends because this game truly deserves it.

Hey! gonna check your game, looks really good. Here is mine if you have a chance:

https://itch.io/jam/boss-rush-jam-2025/rate/3296565

I loved the neon minimalist aesthetic. The bosses are creative, and reflecting enemy projectiles is really satisfying. My PC isn’t very good, so the game runs very slowly for me. Maybe an option to adjust the graphics would help, although it doesn’t seem to have very intense graphics. I wonder if you used unoptimized 3D models, or maybe a shader to heavy, or if it’s just my potato PC. Either way, I think it’s a good game.

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A pretty challenging game, and as others have mentioned, somewhat disorienting due to the high speed. Visually, I loved it, the VFX are really good, and the music is great as well. I feel like there’s a lot to polish since luck plays a big role due to the speed and the fact that things aren’t very clear with so much going on. Still a pretty fun and well-made game. Good work.

Your game looks really cool, I'll check it out. Here's mine if you get a chance.

https://itch.io/jam/boss-rush-jam-2025/rate/3296565

Thanks! I'm glad to hear that. I’ve already rated your game and left a review, really great work :)

Great aesthetic. It's the first game I've seen in the jam with this animation style, and it looks quite polished. The bear movement feels really good. My only issue is the same as others have mentioned, the combat is a bit tricky, and sometimes it feels like you have to guess when the boss is going to strike. It definitely needs some fine-tuning, but I honestly think it's a very well-made and original game.

Hey! I'm going to check it out right now. If you can, I'd appreciate it if you gave my game a try too.
https://itch.io/jam/boss-rush-jam-2025/rate/3296565

It might be a bit late, but if you have time, here’s mine, I’d really appreciate one more review. Gonna check yours of course.

https://itch.io/jam/boss-rush-jam-2025/rate/3296565

Such a complete and truly original game. It’s awesome that there are different game modes, it makes each boss feel special. The art and music are top-notch. Unfortunately, it doesn’t run very well for me, and the music gradually starts to lag, which is pretty strange. I’d love to see a downloadable version; those usually run better. Either way, great job, one of the most original games in this jam.

I'm honestly surprised this hasn’t gotten more attention. A very frenetic and fun game, I love the dark atmosphere and the NES style. At times, it makes you feel real tension. The art is truly awesome, the music is a 10, and the SFX are really satisfying. The first boss is quite tough, but I think it's fair, I had a lot of fun figuring out the best way to defeat it. The second one, on the other hand, is almost impossible, and I say almost because I’ve been close to beating it, but it doesn’t give you much room to do anything since it never stops attacking. Despite the difficulty, I could keep trying for hours, I really loved it. Well done!

I like the art and music. I think the dice boss is interesting but a bit difficult due to certain aspects that I believe could be improved: I think it should have a smaller collision mask, especially because it’s hard to dodge when it attacks with the dash. I also think the player's attack range should be greater, I often end up losing health when trying to hit the boss. It’s also a bit confusing for me to jump with Z and attack with X since I’m used to it being the other way around in many games. I’d also like to add that I loved the detail of having cards as health, nice touch. I’ll try to finish it again soon. Good game!

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I'll check yours. Here's mine in case you're still at it. I'm trying to reach at least 20 ratings.

https://itch.io/jam/boss-rush-jam-2025/rate/3296565

If I remember correctly, it took me 4 attempts and around 20 minutes in total. I played on normal difficulty.

Thanks for playing, I'm really glad you liked it. I’m planning to update the game with a lot more content soon, hope you give it another go. Thanks again! :)

Hey! Thanks for playing, I’m glad you liked it. I really appreciate the feedback. Rest assured I’ll keep it in mind, I still have a lot to test.

Hey! thanks for playing. I'm glad you like it :)

Good game, it's great to see all kinds of genres in this jam. It feels like a well-polished and, above all, fun experience. Good art, good music, well-balanced. My only complaint is that it ends too soon.

Super impressive game. The story and voice acting are really well done. Fighting bosses while free-falling feels epic. The boss designs are funny and interesting. Could use some polish, but it’s awesome as is. Well done!

Good gameplay, good 3D models, great music, the bosses are interesting and challenging. I’d just like the weapon sound to be louder, and the crosshair gets a bit hard to see sometimes, a border or an animated sprite would fix that. I enjoyed it. Well done.

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Man this is some great boss design. Really original and fun. I especially loved the billiard boss; I really like how the balls react when you hit them, bouncing around and all. The joker is pretty tough, I haven’t been able to beat him, but I still think he’s great. And the art 10/10. The boss introductions are really cool, though, as others have mentioned, I think they could be shortened a bit. One of the most fun and original games in this jam. Truly excellent work.

Very fun, I think the boss is well-designed and I like how the difficulty increases. Collecting the coins is very satisfying, and I’m sure it’ll be even more satisfying with sound. I hope there’s a future update so I can give it another go. Great use of the theme as well. Overall, great job.

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A really good game. The combat feels very polished in my opinion, the bosses are quite fun and challenging, and I loved the music—it really highlights the tension of the moment. Unfortunately, since my PC is a toaster, I had to play the first two bosses at around 24 frames (with low graphics), but I still managed to beat them. Fortunately, the frame rate improved a lot with Oziris. It’s been one of the games I’ve had the most fun with in this jam. Well done!

Quite unique, an original way of handling the theme, awesome art, and beautiful music. I think my only issue is with the ghosts, which sometimes seem impossible to dodge, I definitely think that could be polished. Other than that, I have nothing bad to say, one of my favorites from the jam.

Good game! It feels more like a platformer than a boss rush, but I think it still fits the category in its own way. The roulette mechanic is very interesting and original. I feel like the combat could be improved, maybe a bit more attack range. Another important detail is the invincibility time after taking damage; I think it should last a bit longer. Sometimes, if an enemy hits you while being very close, you don’t have time to react, and you die even if you have full health.

P.S. I imagine you’re using GM’s Glow filter. This filter is quite heavy, though I guess people with more modern PCs won’t notice it. My computer isn’t very powerful, so in the areas where you use the effect, the game runs extremely slow. Everything in the menu and the opening story runs at like 4 FPS. I’m just mentioning this so you can consider it in the future if you want your game to be playable for all kinds of audiences. There are much more optimized shaders for this effect that you can download, or you could make your own.

Either way, great game!

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The bosses are interesting, although the second one feels a bit impossible. I think there should be moments where it lets you catch your breath a little—I’m not saying it should stop attacking, but maybe have some less intense attacks at times. This, combined with the super long cooldown for dashing, makes it quite a tough challenge. I think there should be a cooldown indicator; you end up spamming Shift until it works.

Despite all this, I find it a fun game, and if you update it, I’d gladly play it again.

One more thing—what’s the ability you use with “E”? So far, all I know is that it takes away half my health.

And finally, wheres the control list? At least on the game’s page. I don't know if I used all the keys.

What a great game! I loved everything—the boss design, the aesthetics, the use of the theme, and the music is absolutely amazing, 10/10. Except for the fact that the game crashed while I was fighting the third boss, right when it seemed like it was starting a different attack from the first two. I couldn’t finish it because of that, but I’ll definitely give it another shot later. Beautiful game!

Hey! Thanks for playing. In the next update (after the jam), I’m thinking of possibly adding different difficulty levels.

And thanks for your comment btw, you made my day :)

It’s challenging but entertaining. The simple graphics work well, giving it a minimalist and polished look. The music fits perfectly and makes the experience more enjoyable. It gets pretty tough, I managed to defeat the second boss, but I didn’t get to see the third one since I lost before that. I spent about half an hour trying, haha. Good game!

It has a lot to polish, but the art is great, and I liked the ability to slow down time. There’s a small bug: when I lose and press start again, the game stays on black screen, and I have to reload the page to play again. Despite this, I found the game fun.

I’d appreciate it if you checked out my game :)

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It’s a fun game but with clear issues, like how sometimes it’s impossible to dodge the enemy because the player is too slow, or that attack that occasionally covers the whole screen and seems impossible to avoid.

I really liked the simple art. Btw, my game has a boss with a very similar design, if you’d like, I’d appreciate it if you checked it out.