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davidovichzx

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A member registered Feb 26, 2023 · View creator page →

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I loved the gameboy color aesthetic and the music was great. Despite the issues already mentioned below, it’s been an enjoyable experience. Unfortunately, I couldn’t continue due to a bug when transitioning between rooms. If you switch items mid-transition in rooms where rocks block the path, you can get stuck. I attach a video to show it:

Despite that, I’ve loved the overall atmosphere of the game. The characters have their charm, and I also love that you can examine all the monuments and crypts. I’ll try to finish it again soon. Great work!

I like the aesthetic, and I’m a fan of games with very low resolutions. My own game has a pretty small screen, but I feel like you might have gone a bit too far here. It gets a bit tiring to play the game without zooming in. A minimap would be very helpful since it’s easy to get lost, especially with so many paths. Still, I had a good time playing it. Unfortunately, I was only able to find the rocket arm; after that, I honestly got pretty lost.

Honestly, I thought I would get bored because it's not my type of game, but the story is quite well told and I really think it helps raise awareness about AHS. I have finished it, it has been a pleasant experience. I really came out reflecting on several things.

gonna check your game :)

Hey! Thank you so much for your great feedback! Rest assured, I'll take all these points into account for the next update after the jam's voting period. Thanks again for playing :)

Sure, I'll definitely check it out! :)

The platforming feels rough, especially the wall jump, as MicketyMike already mentioned. Also, you can go through ceilings and floors with the spider, and completely break the game. I tried it for a while, but I couldn't get very far to be honest. Still, I understand that all of this will be polished over time. Even so, I have enjoyed it :)

P.S. Thanks for making me download Roblox, I've discovered a whole new world :D

This game would be very good if it weren't for the problems that have already been mentioned. The music that ends, the very slow return when you fail (I almost didn't finish it because of this). If it weren't for the fact that the character's steps are🔥🔥🔥 and that I put on Stevie Wonder, maybe I would have never finished it.

Still I had lot of fun :D

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I like the fluidity of the movement, but the game has many issues:

There's a part where you fall infinitely, the camera is too close, the game doesn't restart after you die, and you have to close and reopen it every time you die. Among other problems such as the pumpkin throwing mechanic that works a little bugged. Plus, I don't understand where the theme is implemented.

 A tutorial would be nice too, even if it's on the website.


In general you have a lot to fix, but the game also has some charisma and potential.

Thank you for playing my game!
I really appreciate your feedback. I already have the update ready fixing this and several more issues, I'm just waiting for the jam to end. Thanks again! :)

Hey! Thank you for playing my game! I really appreciate your feedback and I'm glad you liked it :D I've fixed several issues and implemented some improvements in a new version that I'll release after the jam. It will also be available for mobile in case you're interested hehe. Thanks again! :)

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I liked the idea and the animations are pretty good. I love the overall aesthetics. As others have already mentioned, the only thing I would complain about is the lack of levels that fully explore all the mechanics, but it's understandable due to the jam's time constraints. I hope to see more of this game soon. Well done!

A fun, simple, but original idea. I've had a great time. Perhaps a bit difficult to get the trophies, that would be my only complaint hehe; but it might just be me.

I also thought the music was great.

This is my highscore:


Great entry!

The old-school aesthetic is always great, especially that ultra-minimalist Game Boy style. I find it quite charming. I liked having to pick up the harpoon every time you throw it, although it can be a bit tedious; I see you say it may not work this way in the final version, although I find it a very original mechanic. Maybe you could leave it as it is and add another upgrade like a gun that shoots bullets that you don't have to pick up but don't kill in one hit like the harpoon. Just an idea.

I think I've reached the end.


I would love to play a finished version of this game :)

The gameplay feels quite smooth and enjoyable. I like the feel when hitting enemies, and the platforming part is simple but well executed in my opinion. The ambient sound is very good, but I think it feels like something is missing. I like JDNation's suggestion of adding a Minecraft-style music along with the ambient sound. So it keeps that relaxing and pleasant feel.

I think there was a lack of a situation where the powers are really exploited, but I see that you will continue with the project, so you still have a lot to add.

I've had a good time, good entry.

I think there are some obvious points to highlight; the visual and sound aspects are great, although perhaps the boss music is a bit loud compared to the rest. The gameplay is excellent; I enjoyed the feel of the combat and the movements in general. But something I would like to highlight is the level design, which I think is excellent. At no point did I feel lost, but I also didn't feel like the game was holding my hand; it definitely has that Metroidvania element that invites you to explore and constantly change routes until you find the necessary upgrade, and I thought you executed this part greatly.

My only problem is the menu when dying. Several times I was about to close the game because the menu responds immediately. And while fighting the boss, it finally happened :(

I was playing so frantically that I didn't realize while I was pressing buttons like crazy and closed the game when I died. I can simply suggest leaving the Resume and Back to Menu buttons. Or maybe have a saving system, haha.

Anyway, I've almost rated this game perfect; I think I'll try it again soon.

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I don't know why I can't play. It's giving me a fatal error message :(

I've spent about two hours on it, and I've had a great time. I love the music and all the sound aspects. Also, the old-school aesthetic reminds me of some PC games I used to play in the early 2000s.

As others have commented, the game feels somewhat labyrinthine, especially because many paths (maybe too many) are blocked until you find the necessary upgrade to pass through. Perhaps the issue is that the rooms could have more distinctive features, like different enemies or different types of blocks. Maybe making the aesthetic of the map change as you progress downwards, so everything can be more identifiable. It's appreciated that you can walk while looking at the map.

I like that it has a story and the part in the city, although I would like to be able to return from time to time; I don't know what upgrade is necessary to do this. So far, I've only obtained the dash and the double jump.

Anyway, it's a great entry, with some things to polish but quite fun.

It's been a great experience. I love the aesthetic combining 2D with 3D. The combat feels quite good; you have to get the hang of it, but once you understand it, it's quite fun and responsive. The same goes for the dash jump; at first, it's a bit difficult to get used to because you have to jump immediately after dashing, but it's quite fun once you master it. I stopped playing because of a bug when entering the first room of the hallway after the Boss (or first Boss, I'm not sure). I attach evidence. 


I liked the gameplay so much that I tried it again but got the same error.

Another suggestion is to add the ability to run (I'm not sure if you've already done this since I didn't finish the game), and maybe more combos. Also, the scenery feels somewhat empty, but I assume that's because of the rush for the jam.

Anyway, great entry for this jam. I hope a final version of this game comes to fruition. Great job!

I greatly appreciate you playing my game and your detailed feedback. It's been awesome to watch your playthrough (I must have watched it at least 4 times xd). It's been quite useful for me to see how you tried to solve the problems and how you decide to explore the map.

I have to polish certain aspects of the enemies, especially the stalkers; maybe just one or two hits to eliminate them would be fine.

About the bubble: in the early stages of development of this game, the dash speed didn't increase with energy, so it was impossible to reach certain places without the bubble. Although at the moment the big advantage is that you don't take damage while using it, sure it breaks when hit, but you can always spawn it immediately over and over again. I really believe you can be almost immortal using it this way. The same goes if you alternate between attacking and using the dash, the window in which you are vulnerable can be almost non-existent. In the next update, the bubble will protect you from spikes and fire as well (thanks to your gameplay, I realized the importance of this).

Also, I understood that I need to make clearer what happens in the interface and how energy works. Since you're not the only one who has mentioned how confusing this is.

About the doors, I'm not sure what to say; the only two places that require you to open more than one door before allowing you to progress or get an essential item are two very important areas in the game, like the final zones, and it's a bit the idea that it feels like a high-security place since it's a prison. But I think I can understand the frustration, since sometimes you have to go back from very far; for that, you can press "T" to teleport to the last save point, although I think you lose 3 or 4 energy, but you can do it even if you don't have any. Another tip is to press "R"; this will restart the room you're in and therefore also the items, but you'll lose 3 energy, you can use it when you need a few hearts, for example.

Again, I infinitely thank you for your feedback and your videos; you've helped me a lot. :)

Nothing more to add that hasn't been said already. I loved the experience. The 46 minutes it took me to finish it flew by. The combat is very fun and the movement in general, although it's true it can be a bit confusing with so many buttons. I hope to see more updates to this game, more types of enemies and bosses. I imagine this is not the end. Well done! :)

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Hey!

 It's been quite fun. I wanted to play this game since MVM 22 but didn't have the time. Nothing bad to say at the moment, the game is quite charming and feels very well polished, also very cute. As mentioned below; I'd like the cooldown to be shorter for more agility, although it's not bothersome.

I played for a good while until I ran into a bug when falling on a spike. Something to do with obj_transition.first.

Other than that, just wanted to say I loved it. Well done!

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Hey! Thank you so much for playing my game and for your feedback. I've been thinking about working a bit more on the stalkers to make them more balanced. By the way, you can attack with "J," I'm not sure if you noticed because many people on the MVM didn't realize it since the tutorial is currently only on the website.

I've been playing your game, it's quite entertaining and even a bit intriguing :o. I'll leave my review as soon as I finish it, at least I'll try :D

Thanks again!

The visuals and music are excellent and blend very well; the SFX are also on point. One of the games with a more polished aesthetic in this jam and truly one of my favorites.

I encountered an error at one point and couldn't continue; I got stuck. 

A little polish and you have a really great game!

I really liked the art and the feel of this game. The player animations are great, and I find it interesting that you have to switch between water and air to maintain your balance. The game crashes when touching an enemy, but aside from that, I've loved it.

Great game!

This is easily one of my favorites from this jam. I love the aesthetics, the music, the SFX; everything blends very well. I think the level design is spot on.  I can't wait for it to be finished to replay it.

One of my favorites from the Jam!

Beautiful aesthetics and music. I love the possession mechanic and the variety of enemies. However, I encountered a bug with the first boss, I believe. If I touch the book  turned into a gargoyle, it teleports me with the boss. However, when the possession ends, I return to the previous room. If I then touch the book with the player, it no longer teleports me, but the boss's health bar stays active for the rest of the game. I hope I have explained myself.

 I haven't been able to finish the game yet, but I've really loved it so far. Great Job!

A pretty solid game for this jam, I love the atmosphere, great music, and art. The boss seemed interesting and original to me and the feel of exploration is there. The grappling hook is quite fun, but I think the mechanic could be polished a bit (sometimes it can be a bit hard to get out of certain places.). I haven't been able to finish it, maybe I'll increase the rating later. Overall, I find the game quite enjoyable and challenging. Well done!

Thanks a ton for giving it another go and for the updated feedback!

Super excited that you've progressed further :D

Your updated vote means a lot btw.

Your point about enemies teleporting back is noted, especially with the stalkers – I'll look into tweaking that to make it feel more fair. The idea of them stopping in place for a second is something I'll definitely experiment with.

Btw I've been playing your game, it's one of my favorites from the jam. I'll leave a review as soon as I can finish it.

Thanks again! :)

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Hey! Thanks a ton for taking the time to play my game and for you feedback!
I'm really happy to hear that you enjoyed it; I was worried no one would get past the first area. It's great to know you made it so far.

Regarding adding more sound effects, rest assured that it will be done, and I also want each area to have its own music. I'll be refining things gradually.

I hadn't noticed the issue with the purple door boss (sorry about that). The game still has some design flaws and bugs to fix (many updates are coming post-jam).

By the way, I've been playing your game. I'll leave a review as soon as I finish it, but so far, it's going great — quite challenging :D


Thanks again!

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Great game! I love the aesthetic, decent variety of enemies, and I like how the boss becomes harder. Although the aesthetics might suggest a more 8-bit style soundtrack, I think this music suits it very well, quite epic in my opinion, and very well used.. My only issue is the vertical movement of the camera, as others have mentioned before. But besides that, this is pretty fun and a bit challenging. Well done!

Thanks for your extensive feedback! :) I really appreciate it. By the way, you can attack using 'J', and as you progress, you can unlock various movements like double jump and dash, making the game both easier and more fun i think. The control list is now on the game page, along with some small warnings. About the stalkers, I tried to make them less unfair by letting you see their path before they entered the room, but maybe I should make the path reveal itself beforehand or perhaps try something else. Anyway, thank you again, and I'll definitely try out your game; the thumbnails look very enticing.

Thanks for your feedback! I'm glad you enjoy it. The control list is on the game page; I didn't include it from the beginning, so maybe you didn't see it. Also, on the page I mention the crashing issue, a total noob move due to rushing, hehe. I'll upload the fixed version as soon as I'm allowed to update the game. Thanks, again :)

Hey! thanks for the feedback! Actually even though I knew it would be a bit difficult to read, I decided to leave it that way because I thought it matched the aesthetic, hehe. Perhaps it's a silly idea.

That sounds great! :)

Hi, I wasn't really sure where I had to make this post since I didn't see anyone else doing it, but here's my game:

https://davidovichz.itch.io/abyssal-escape

I was submitting my game but missed the deadline by one second. What can I do?

It's a good game. I think if you could get more than one upgrade per death and also add more types of enemies, it would be even better.

I really dig the aesthetics and think the use of the limitation is really smart. The movement is quite polished. One of the best in the Jam. Too bad it runs a bit slow on my PC.