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A jam submission

Lost In The WoodsView game page

The forest is dark and not full of terrors because they haven't been implemented yet. Have fun anyway!
Submitted by Guessy — 2 days, 9 hours before the deadline
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Lost In The Woods's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#73.8333.833
Engagement and general#122.5002.500
Gameplay#122.5002.500
Audio#132.5002.500
Overall#142.5332.533
Story#171.3331.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

The character graphics look really great!
But this game seriously lacks some music
I had similar issues then the other commenters with camera x movement (couldnt adjust speed) and that ladder

Host

Graphics are so nice! Everything is well animated. I like how the sounds fit with the environment. One thing that annoyed me is how many times you need to slide the mouse to get the camera to move. But I like the game overall, good job!

Submitted

I crashed when trying to use the axe while jumping, still a very cool game I'd love to see evolve and get polished :)

(Also I love the doors)

Submitted

I also got stuck on the ladder, trying to jump off it didn't work for me.

Submitted

I also got stuck on the ladder, trying to jump off it didn't work for me.

Submitted(+1)

I am stuck after about 2min of game play. When I am climbing the ladder I am stuck at the top. 

+ For some reason I cannot adjust camera speed (nothing happens when I change it). In the result to make 180 degrees camera turn I need to do around 20 mouse movements. 

Developer

Yeah you have to jump off the ladder currently.

Sorry, I got so used to doing that I forgot to correct it <_<

Do you will make osx version ? 

Developer

You need a mac to make OSX builds and... well, I don't have a mac. Sorry, that's just how Apple rolls.

how big is the game? Sorry I'm not home so I can't play it rn, but I wonder if you port it to Java, if it would run on mac. I don't think you need to have a mac to export it using java.

Developer

~45Mb as per the download. I honestly don't know the first thing about porting Unity to Java (wasn't aware you could tbh), but I can give WebGL a try.

Sorry. I meant game length, like code, resources ... Is it a complex game or a simple one? Also I meant Java and not Javascript, although Web would actually do the job, so forget about oracle java. 

Developer(+1)

Gah, well it's looking like it won't be viable I'm afraid. Building webgl just eats mountains of ram and cpu for two hours and then reports build failed.

:x

(+1)

Bad luck, perhaps in the future.