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A jam submission

AstraL: Rebirth of Chaos (Demo)View game page

A metroidvania by Dogtopius and FacemeltingSolos
Submitted by Dogtopius (@dogtopiusdev) — 4 days, 15 hours before the deadline
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AstraL: Rebirth of Chaos (Demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Story#14.0004.000
Music#14.6674.667
Sound effects#14.3334.333
Fun#14.0004.000
Releavance to the metroidvania genre#14.6674.667
Animations#14.3334.333
User interface#13.6673.667
Graphics#14.3334.333
Controls#14.0004.000
Overall#14.2224.222

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team/Developer
Team Astral

Comments on the jam
I got to practice my composing skills a lot with this jam which was great. It's nice to finally be able to submit to a super jam after thinking about it for a long time!

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Comments

(+1)

Hey, I liked the game overall, but had to stop playing after reaching the first boss because of the screen shake. It was a bit too frequent and I get motion sickness very easily. I would love to give it another try if you can make it optional. It is usually one of the easiest things to make optional, so I hope you can figure that out. Otherwise, I liked almost everything.

It was neat to see RPG-style levels and stats. I think that can add a lot to the gameplay, especially if you want the game to be long. I liked how you replenish your health when finding an upgrade or leveling up. I happened to need some healing both times when those things happened to me & it felt really nice.

I liked the ability to destroy or deflect the projectiles. I had trouble with the zombies at first but they were manageable when I realized you could do that. It was also neat during the boss fight to use its own attack against it.

The graphics were nice! I liked the character sprites significantly more than ATS's (you did both, right?) I didn't get to hear much music & the first area had pretty subtle music, so I will withhold judgment on that & hopefully get to hear some more later. It's also nice to see a full story & cool cut scenes.

The only thing I noticed that would be good to change (other than non-optional screen shake) is the loss of progress when dying. It would be good to let the player keep as much of their progress as possible, such as permanent upgrades, map progress, and defeated bosses. It just feels really bad & it's not really necessary since you already get punished by getting knocked back to the checkpoint. If you want a harsher penalty, I would suggest taking away something like money or experience. A lot of games do fine without having a harsh penalty for death though.

Besides making the player feel bad, it's even worse in metroidvanias than other games for a few reasons. You can easily lose track of which areas you've explored since it's non-linear. You have to spend time repeating the same areas and challenges, while one of the key elements of metroidvanias is exploration. It can also discourage exploration and other kinds of risk-taking if the player is too scared to die and lose progress. They might feel the need to walk back to the nearest save point instead of moving forward despite it not being fun. They also might skip things that seem optional to avoid the risk of dying before they can save.

Really good stuff overall & if you make the screen shake optional, I will definitely play the whole game later on!

Oops, I see you did the music for ATS, not the art! Sorry for the accidental burn, Falcon Nova!

Developer(+1)

Oof, yeah I did think I had begun to abuse the screenshake a little too much after I had uploaded the game. Sorry that it gave you motion sickness, it's not a nice experience. But I will make sure to both make it optional and use it less frequently. Thanks for playing it anyway, and thanks a lot for the feedback!

Wow, thanks! I will get back to playing after you update & will probably have more feedback for you then. It was really fun & I look forward to seeing the rest!

(+1)

Very good game, with a lot of potential. Very Castlevania, in a good way.

Regarding movement and game feel, you should add coyote time to your jump because I sometimes missed an input when barely stepping off a platform. I also think you should reduce backdash cooldown to include the casty moonwalk since you have it on a stamina meter to prevent abuse anyway.

I had trouble with the first boss until i noticed that you could throw it's missiles back at it. That didn't feel very intuitive, but since I figured it out myself I feel like it could easily be fixed. Maybe you should make the boss spawn closer to the right side of the screen, because I panicked a bit on my first few attempts and tired to dodge everything instead of attacking.

Combat is mostly fine, but I hope that when you overhaul the combat mechanic you allow to cut short on endlag by walking. That would make it easier to react to enemy movement, and also make it less frustrating to deal with projectiles in a hallway.

About the UI, there are two things to say : you need to change the black text to green in dialog boxes, and you forgot to include a position indicator in menus.

And final point : I gave up on getting the stamina upgrade because enemies were too annoying to deal with.

I think that's about it, otherwise it was very fun to play and I'll definitely be waiting for the next update !

Host

That was fun, got to the end of the demo. Couple things I noticed:

I only realised you could backdash at the end of the game, when I accidentally pressed the button. You could mention it.

Some enemies, such as bats, could be easily avoided by just keeping on walking. Maybe positionning them better or making them faster would make them more dangerous.

You take a big load of damage, and you can only recover it at save stations. Maybe I just suck, but I died a couple times.

I think I noticed the screen shaking out of nowhere a couple times? Or maybe that was just me.

Whip is great, but I noticed that it doesn't actually need to be completely deployed for it to do damage. In fact, you can deal damage at the first frame of the animation. It's easier for gameplay, but visually wise it's kinda weird.

On the positive now!

Damn that music. Seriously. That was so pleasant to hear.

The story is interesting, I'm wondering a lot about the characters (oh yes, a girl-only planet).

Animations and graphics were clean, great job!

It surely felt like a metroidvania, sometimes the entries forget about that.

Great game overall, I enjoyed myself!