Very fun! consider making a collision more rigid, there was a gap that I thought would pass but the character didn't pass, and he stopped about two pixels before colliding with the wall
Consider playing my game too, I will be very grateful
Criteria | Rank | Score* | Raw Score |
Use of theme | #15 | 3.615 | 3.615 |
Enjoyment | #16 | 3.077 | 3.077 |
Concept | #18 | 3.000 | 3.000 |
Overall | #18 | 3.128 | 3.128 |
Use of prerequisite | #19 | 3.308 | 3.308 |
Presentation | #20 | 3.077 | 3.077 |
Controls | #21 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Very fun! consider making a collision more rigid, there was a gap that I thought would pass but the character didn't pass, and he stopped about two pixels before colliding with the wall
Consider playing my game too, I will be very grateful
That's a good one and I love that you implemented the multiple difficulties even though we were on a short timeframe.
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