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AethernaGames

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A member registered Mar 20, 2024 · View creator page →

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I think I might stick to using Excel for tables.

Came back to play it again. 11090 B

this is my thoughts exactly. I remember that most will be so excited with their review and getting it played. For that reason alone, I play every one I can. A lot of tired, post-crunch developers and sad if they're overlooked. Pay it forward

I got a chuckle when the fish blew up. That was bigger than I expected.

lol

57:10014 is pretty cool. Bugged out over 100 seconds. I got even further this time and it was wild keeping up. Very nice

Good timing. I had just got through playing all of them (except one that crashed on start up and one that my computer had a fit trying to download). I've given yours a rating. It seems quite low playrates all round, but yeah the windows games less.

I figure if everyone made an effort and played every game, then everyone enjoys the experience that much more.

I loved that pre-jump butt-wiggle. Very cat

Loved the butt wiggle. We had talked about adding the pre-pounce wiggle to our game, but it was out of scope. I love that somebody had it!

Nice. I broke my rod straight away while learning, but the second attempt did fine. Very nice.

That second level was so frustrating. I nearly had it. I ended up giving up though. The visuals, polish, everything - very good.

I did think of adding a UI with number still required, but at 3am, a simple UI text box was beyond my patience (and Unity was going SO SLOW).
The key I've found with music is if you can play it on loop for the whole time you're developing, it works. lol
Thanks for playing!

A pleasure. I'm making sure I get through every submission.

That's a great concept. Hard to master. I think I got hit by the fish a lot more because I thought I was out of the shadow where it was falling. I love the concept and the challenge it poses. Nice work

6250 C! I don't think I can do any better than that.

I thought it was a D+ so I just played it again and I feel I did worse, although now I noticed there are also combos (so my first try was definitely better). Got a 3560 D+

Simple and effective gameplay loop perfectly following the "one mechanic" prerequisite. Well done

Similar gameplay mechanic idea to my game(so it must be an amazing concept! lol). Bringing parts to a spaceship is more useful than bringing little gifts to your door mat, though. At least your cat goes to space.

I've come back and found that the download is now available. One recommendation is uploading to itch.io as .zip file rather than rar. It is more commonly used and natively able to be extracted on windows without a program. That was definitely only one mechanic and it was quite responsive. Congrats on your first release to itch.io! Your kitty in your banner is cute too.

I found that really hard and killed my kitty over and over. Poor kitty

The difficulty increased nicely.  I don't know what the timer meant in the end, but the numbers were high, so that's always a good thing

That gets so crazy at the end!

Managed to get over 6000 before dying stupidly. Quite fun. I had 5 of them chasing me for a while

especially the snake!

That's a good one and I love that you implemented the multiple difficulties even though we were on a short timeframe.

I died so many times just trying to get past that first stage, but I'm no good at timing jumps.

I thought I was going quick but the cats were quicker

Rated. Good animations on the cat

This reminds me of one of the gang cats in the old Garfield movie.

Thank you. Exactly what we were going for

thank you

Rated. Poor ghost kitty

I like how cute the cat is and its little head moving. That was a nice little bit of detail.

Rated. That's taking the prerequisite quite seriously. 5/5

That is unforgiving. My first attempt, I got fat in the hole and tried to exercise to get thin again. It didn't work. lol

That was a pretty cool mechanic. Took me a little while to realise I could press down and swap between the two.

That's nice and fast paced.