Play project
Noctis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story (or Starting Scenario) | #41 | 3.182 | 3.182 |
Use of Theme | #41 | 3.273 | 3.273 |
Mechanics | #64 | 2.727 | 2.727 |
Overall | #69 | 2.886 | 2.886 |
Setting (or Location) | #85 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Your RPG is nicely written. I like the vagueness, but at the same time wish there is a little bit more direction (considering the 200 word limit, you did a pretty good job). Is this played with a GM? If not, how do the players decide when to roll? Are the PCs barely surviving, and every moment is a struggle? Or only significantly challenging actions require a roll?
Very nicely vague. I like how you can choose to quit whenever you want.
It took a few read-throughs to get all the mechanics, but I think I get it. I suppose the secret can be used in bargaining. Adding the mechanic for selflessness was a nice touch.
I love the mechanic of shrinking your dice on a fail. I could have probably used a bit more prompting about what kind of stories to tell on success. Can totally imagine this as a single-player experience as well, writing in a notebook, generating stories.
A bit vague for my taste, but I get it, 200wds is hard to cram with content.