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Prof John Carr Walker

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A member registered May 09, 2017 · View creator page →

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I love the mechanic of shrinking your dice on a fail. I could have probably used a bit more prompting about what kind of stories to tell on success. Can totally imagine this as a single-player experience as well, writing in a notebook, generating stories. 

The idea of players being part of the same thing yet having independent control sets this apart, and the success/failure of the rolls depending on the environment is fantastic. With a creative GM, this could be so much fun to play.

The promotion system, combined with creating new characters if you're not promoted, makes this feel really special. Thanks for creating!

That's so good to hear! Thanks for hosting the jam. 

I love how the emotions and insights build on everything you encounter. Well done!

Thanks!

Thanks for the invite! I'll definitely look into it. 

Thanks! I'm glad you liked it.