I love the mechanic of shrinking your dice on a fail. I could have probably used a bit more prompting about what kind of stories to tell on success. Can totally imagine this as a single-player experience as well, writing in a notebook, generating stories.
Prof John Carr Walker
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A member registered May 09, 2017 · View creator page →
Creator of
An abject lesson
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Explore a house. Be a sister. Find out what happened.
Interactive Fiction
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Trauma Response and Time Loops
Interactive Fiction
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A Trash Game for IF Workshop, University of Portland
Interactive Fiction
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An Introductory Essay for IF Workshop, University of Portland
A Twine game about junk, empty spaces, and memory.
Interactive Fiction
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