Play game
Broken Machines's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Setting (or Location) | #7 | 3.727 | 3.727 |
Use of Theme | #23 | 3.545 | 3.545 |
Overall | #30 | 3.273 | 3.273 |
Story (or Starting Scenario) | #41 | 3.182 | 3.182 |
Mechanics | #69 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
It feels that everyone who comes up with a triple attribute game system like this invariably comes to the same conclusions as to conflict resolution. I have my own system which needs one or two more revision before I unleash on the world, but yeah, d10s, three attributes, specific skills, it's all there. I like it.
Hey, you're gonna wanna delete one of these game entries, as they're duplicates.
Awesome and creative setting. Enjoyable to read. Very surreal... Fun to think about, but that works at your disadvantage when it comes to making an actionable system. Establishing a clear place, challenge, or goal to start from is difficult. It sounds like mostly metaphysical combat, but I have a body stat. Lean into the weirdness with a more intangible thought-exercise kind of system, or give something very specific for players to gear towards.
I love the idea of trying to edit the laws of reality as an adventure concept. Very cool (and would make for great replay/campaign value, continuing to play after thr changes take effect)