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A member registered Dec 12, 2016 · View creator page →

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I liked that you included multiple ships. It was fun learning to fly each of them.

Haha, damn. I was bound to miss something. Thanks for the heads up.

That's perfect. Thank you very much!

I'm looking for a site that can make custom cards, and then print them to PDF (in a 3x3 grid). Magic Set Editor would be a great choice, but I don't have access to my desktop, so I need a web app.

I'm glad people liked my game so much! This whole contest was a blast, and there were so many great entries. If you care to see more of my stuff, I run a blog  Here. I'll be posting updates to this game there, and to a bunch of other projects I'm working on. Thank you to everyone involved.

I like that you include different stars as character classes. That's rad.

I love the random mutations table. I got Fangs and double feathers. A big puffy teeth bird. Very clever idea.

I actually like that luck is the worst roll. Because your aftermath die is high but your actual roll is low, you're likely to fail but get a good aftermath. And that feels like luck in the movies, cause you don't get what you wanted but it all works out in your favor. Like a "missed the bad guy but hit some important machinery instead"

I really like the identities. By directing it at an individual, I mostly mean that I think this game is at it's best if you're staying fully in character.

Thank you! Those are very good criticisms too, and I have answers to what I intended resolution to look like, but I think it'd be against the spirit of the rules to share them.

I love the amount of political maneuvering that is contained withing such a simple mechanic. This seems like a lot of fun, especially if all players are on board with hamfistedly and zealously praising whichever friend has been elevated to the throne.

I love the idea of trying to edit the laws of reality as an adventure concept. Very cool (and would make for great replay/campaign value, continuing to play after thr changes take effect)