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A jam submission

Shadow of the StarView project page

Submitted by Chronx6 — 1 hour, 36 minutes before the deadline
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Shadow of the Star's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#742.6362.636
Mechanics#772.5452.545
Setting (or Location)#782.5452.545
Story (or Starting Scenario)#802.4552.455
Overall#852.5452.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Good job. I get the feeling that space is a scary place where you don't know what is coming at you and what vital equipment will break down.

Developer

Thank you Aryl. That was the feel I was going for.

Submitted(+1)

Very free-form RPG, allowing the players and GM to create whatever scenario they think fits. 

I think I get the mechanics, but something is vaguely off about it. I assume we can work together or against each other in these dark times. Am I correct in assuming you can use Stamina, Stress, and all three resources to create a dice pool? If we're working together, then we each roll separate dice pools and take our individual highest number to apply to the challenge? If so, what does it mean by "add up the following for difficulty"? Wouldn't the difficulty numbers presented be the difficulty to beat?

And as is difficult for skills, having a list of appropriate ones would be nice, as I'm sure xenolinguistics won't be very useful.

Sorry for so many questions. It's difficult to stream line games like this.

Developer (1 edit) (+1)

Thanks for the comment. I know the writing isn't perfect- at the end of the day I probably tried to do to much with only 200 words.

The idea is the players can work together to get past the explorations. Each player builds a pool from tier Stamina, Stress, Skills, and then can add to it by spending extra resources. Each player participating increases the difficulty by the amount, but also help make up for others poor rolls. Once you have the difficulty, everyone rolls their pools, and each takes the highest die in their pool. These are added together and compared to the difficulty.

I wanted to do a basic skill list, careers, equipment, and other things. These all got cut for the word limit.

Submitted(+1)

Could this then be read as "for every player involved in an exploration"? Like, if I had three players and two teamed up and one went off alone, the two players faced a Hard challenge for a 16 difficulty and the one player faced an easy challenge for a 3 difficulty. Since each player "can" start an exploration, doesn't mean they have to (unless they want to die faster).

Developer(+1)

Exactly. It can be beneficial to skip explorations or split up. Granted, if someone is solo and rolls low, no ones around to help them. And if you don't explore- your not helping keep up with upkeep and costs. There is strategy to it and its up to each group to figure out the best for them.