Play game
Someone is to Blame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #69 | 2.636 | 2.636 |
Setting (or Location) | #78 | 2.545 | 2.545 |
Story (or Starting Scenario) | #78 | 2.545 | 2.545 |
Use of Theme | #83 | 2.364 | 2.364 |
Overall | #86 | 2.523 | 2.523 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I love the use of non-dice mechanic. In my mind, it is played as a dark comedy, where the player characters are hilariously bad people who did stupid things that brought them to the situation.
Still, it seems a bit harsh that everyone who took part in a task gets maluses. Feels like the PCs should at least have a chance to succeed and not get hurt.
Such a dark game. Like, emotionally dark. I've not had a chance to play any Cthulhu games, but this gives me the sensation of being in something so -- I can't even describe how bad I would feel after the game ended.
I think there needs to be a better reason to be voted "off the island" other than "because it's that kind of game". The failing of complications makes sense, and I like the voluntary teamwork that's suggested. But at the end of it - hmm. I hope you come back at the end of the month and fill in some more story line for this.
Thanks for taking the time to write this! I'm happy that we managed to convey such emotions in just 200 words. When it comes to "voted off the island" as you say, in the limited space we had, we decided to put a heavy burden on to the GM's shoulders, and so it's up to them to describe a situation that, after the player's vote, forces one of them to be left behind. I can definitely see what you're saying though, and I do hope to be able to come back to this and maybe smooth some edges and expand this project. We'll see what happens!