I like the idea a lot for this jam, just found the graphics in general very hard to read. So it was difficult to quickly know what workers wanted what jobs. Some more feedback to the player when inputs are made and things are matched would be good.
Play game
work overload is a problem, probably's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
interpretation of the Limitation | #151 | 1.837 | 3.000 |
Concept | #151 | 1.837 | 3.000 |
Enjoyment | #162 | 1.429 | 2.333 |
Overall | #164 | 1.582 | 2.583 |
Presentation | #169 | 1.225 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
just me, twitter -> @giovanenott
Software used
Unity, Krita, Visual Studio Code
Use of the limitation
I've used a double-time speed as a chaos moment, that happens from time to time in the game
Cookies eaten
no cookies this time, it was rough
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