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james_gillespie

110
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A member registered Aug 29, 2016 · View creator page →

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Thankyou so much, I felt like I didn't have time to have a good system for damage and dying and a bad system might have been worse that nothing. Its a very good space suit, 100% slime proof.

Yeah I just fell short of hooking everything up for that all to work, sadly was only another 30 minutes or so needed.

It was fun to have to concentrate on time as well as keeping you fish centered in the water

Simple and satisfying, it was maybe a little too easy to avoid getting reversed though.

Amazing art, I loved all the different little guys and the themed areas, really funny and fun the run through.

Art was really great, a few issues with the aliens getting stuck also.

Very cool idea, pretty hard but fun. More levels with different layouts could be cool. Less random, more puzzley maybe?

Hopefully soon, some sort of game will materialize.

Thankyou! Hopefully more soon

I loved the art and audio, gets very intense.

There is an annoying amount of stuff happening in the background that you just can't see or access. I very much hope to get it working soon and get the whole village drawn. It is always heartbreaking deciding that you need to not do something for time but thats the magic of the game jam.

Thankyou for playing!

I love the art in The Longing, thankyou! I would love to have been able to fill the screen but I didn't want to rush out a bunch of buildings and scenery or spend way too much time on it.

Thanks, hopefully there will be more soon. Already its coming along much better with a bit more time for my brain to process.

Thankyou, I will definitely add a bit more to it over the next week or so to get it to my ideal state for the original idea.

Feel great to play even with it being so simple

visuals and music are excellent, very cool

I really wanted more levels which must be a good sign, very satisfying and looks great. More levels with new things to spice it up would be awesome.

I don't really know what to say but that was genuinely amazing. Could stick with me for a while. I didn't want to restart and try another path, my reality is my reality.

Simple but satisfying

Looks pretty great and I like the way the cars wobble a bit while driving, corners and other track difficulties would be cool so that you could get more value out of the obstacles you spawn. Like spinning a racer out on a corner with a puddle.

Enjoyed this a lot, but I think the trajectory needs to be based on the mouse click, when the character is close to an edge my mouse kept moving onto a different monitor and then clicking out of the game.

I liked the art, I found it quite hard to control though, very little forgiveness, maybe needs to be a little bit floatier on the jump?

I found it very hard, first person stealth can be quite hard to tell where is safe.

Thankyou! I would like to have the creature grow and control other people like a blacksmith or wizard, unlocking new quests.

As other mentioned, didn't know where the nest was for a while. Ended up being quite a fun little game, the effects were nice and the variety and random levels was cool although some were very hard.

Really cool, nice level of variety and the art was lovely. Difficulty felt pretty good too although I sometimes got in a hole of having no ammo and not enough spawning, maybe the ammo should spawn more if you are running low?

This was truly excellent, walking into level 3 made me really think that this game was something. I want to see more for sure.

That is the solution I came up with as well, just needed to do it fast enough that the block didn't melt and be too small to activate the buttons.

That's totally fair, I guess there is a lot of enemies.

95! Very fun simple game, the collision did seem a bit off at times, saved me as much as it hurt me. (A green guy just ran across my platform once) More levels with interesting layouts could make this a cool little game.

The story scenes were really excellent, felt really seamless and polished. The gameplay while maybe not the most original was really good, I liked the balance of freedom and jankyness. The spring was my favourite, I feel like there could be some really good puzzle skips in a longer game with it. I think my only issue is that not every round was always the same, I assume because of some physics interactions, so some setups weren't always reliable. But it didnt take away from the fun.

Really great submission

Very cool reversal of a great game, art was excellent for the vibe. More levels and variety would always be nice but its a 48 hour jam so I totally get keeping it simple. The score breakdown at the end is really nice, gives a good reason to try multiple times.

I really enjoyed this, a great example of getting the main part of the game feeling good first. The level timings were also really good, doable but not trivial so I really had to think about the order of operations, especially in the last level. Great submission, could definitely see this as a small full game.

The art was great, I think more UI the understand what is happening in terms of xp and damage and how it progresses so its not just a guess what enemies to put down.

I was definitely a bit confused at first but having the solutions there helped, maybe a first level that shows you a solution so you understand the win condition better? I actually really liked the art style.

This was hilarious and very fun, the art was excellent and truly perfect voice over work. Some more varied gameplay would be cool to see in the future maybe. I also wanted to be able to juggle the birds after they had been hit.

Quite fun, interesting how my brain sort of got used to the reversed everything. I would have liked to see some pathfinding for the AI though.

Data file not found sadly :(