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Climb the falls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #78 | 2.117 | 3.667 |
Use of the Limitation | #98 | 1.540 | 2.667 |
Overall | #103 | 1.684 | 2.917 |
Concept | #103 | 1.732 | 3.000 |
Presentation | #109 | 1.347 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Everything: CrimonAshDragon
Software used
Pixel Game Maker MV, GraphicsGale, FamiTracker
Use of the limitation
1 - The double-jump mechanic only has five uses per game. This was the first mechanic I came up with, and I liked the idea of the player having to conserve their extra jumps. 2 - There are three gems to (optionally) pick up in the game. 3 - There is rising water chasing you, giving you limited time to finish the game.
Cookies eaten
None. (I did eat two servings of ice cream, though, if that helps.)
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Comments
Double jump concept was neat, fun game
That was fun, I liked the trickier placement of the gems and the rising water.
Thank you. Glad to hear that you liked it.
I really like the double jump limiting concept. I didn't get all the gems not sure where I missed them. Some 8 bit tunes in the background would take it up a level!
Glad you liked the jumping idea, and yeah, the gems can sometimes be hard to see, might need to work on the placement a little so they don't blend into the background as much...
But I'm absolutley going to add some tunes later. Thank you for the feedback.