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me.Dispose()'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #204 | 1.069 | 2.000 |
Use of the Limitation | #209 | 1.069 | 2.000 |
Presentation | #219 | 0.802 | 1.500 |
Overall | #220 | 0.935 | 1.750 |
Concept | #223 | 0.802 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
me
Software used
Unity 2021.3
Use of the limitation
The idea was a roguelike where the player has to augment disposable abilities/items from killed enemies, where each one has a chaotic cost to pay (like gain ability to turn into an enemy, but sacrifice dash damage), so you'll have to take fun risks and experiment, and you will fail, eventually.
Cookies eaten
if i eat a cookie i'll die, but i've ate 7 bananas
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Comments
The movement is pretty tight, but the spin could be a bit reduced, because every minor bump now spins me out of control.
Fun idea though, so good luck with further development!
As you said, its a movement demo but I can see where it can be upgraded to make it a fun game (even if its not finished for the jam)
Right now it's a movement demo. I'll keep updating it during late submission, as I really loved the idea