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tpAtAll

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A member registered Jul 12, 2020 · View creator page →

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If you made this game just for the title and that thumbnail picture, then I can tell you it was definitely worth it. 

And then the game is also very fun!

Honestly, with how many gold rings they're just leaving in the yard, this gardener just had it coming .

Really glad the poor gnome was able to overgnome all obstacles in their way. 

Fantastic polish for such a short time period and really cute art and story!

haha yeah I tend to forego tutorials as well until the deadline. Also, maybe not my place to suggest as it is your game, but you can still edit the game page and just add descriptions for each building there. Either way, solid work

Here as fellow gnome enthusiast. Nice idea to use various scaling mechanics as wizard spells and I could see a combination of them working out to create a charming and flexible game with more time.

The controls weren't really intuitive however. It can help to put every spell on a unique button and display the used buttons in the game.

Nice work! Janky controls but great use of the theme and well-scalable concept. Interested what you could do here with more time for polish.

Great concept and execution! Add some more levels to slowly introduce different mechanics and you'll have a pretty solid standalone game!

If you want to go wild you could even have it so you can rotate in the 3rd dimension and that the order of the green blocks can be changed by pushing them into the unmoving black blocks. There's a lot of potential for sure.

Perfect game for your scope! I don't know if it was required but combining the regular-size jump height, swapping mid-air to the tiny one and then dashing is a really cool mechanic! Curious how far this could be extended in combining movesets.

Cute art style, relaxing gameplay

The style of this game is undeniably 5/5. Creeped out and enjoyed

Super cute art and story! Did not manage my weight perfectly but it was easy to go ahead and check what size you needed to be. 

It was quite difficult to control but I thought the theme was pretty good. Scaling the map up and down to grow is also a nice addition!

Really creative and thrilling. Not really my genre but the possibility of losing it all from one bad construction made it a fun experience nonetheless. Maybe have a pause screen (or just on the game page) to show what buildings do what because I forgot almost instantly :(

Tough levels but really nice art and clear use of the theme!

Thanks for the feedback and suggestions! I agree that the current iteration doesn't live it up to the tower defense offense strategy feel yet, but I feel like there's a good foundation for something fun.

We'll be sure to work towards that in the coming time 🙂

Thanks for the kind words and seeing through its flaws. With some changes I believe it could be a pretty fun game.

And although we have since fixed it, unfortunately we couldn't locate the exception before the deadline :(

Glad you could enjoy it :)

We're sure to add more strategy and less spam (even though spamming units is kinda fun) 🌝

Totally agree, our artists did a phenomenal job!

Thanks for the feedback, we'll be sure to include those changes in a post-jam update.

Managed to beat him because telekinesis allowed to me to hurt him from range, otherwise I probably would have need to brew 8 strength and health potions. 

The concept is great, though its kinda odd to put a tutorial with movement controls first, only to then first put entirely different gameplay (in brewing potions). The game showed a lot of versatility with ideas and was quite fun!

I agree with what another commenter said on the camera movement making it hard to plan (and place) a path for the princess to follow. Maybe zooming out and locking the camera would make it clearer. She should maybe also be a bit slower so you have more time to make paths. Concepts fits the theme though!

Pretty fun interpretation of companion cube

I like the idea and the retro art style. I can't win the game though as there seems to be no way for ZEED to die.

I'm honestly surprised you managed to make such a polished game in only 48 hours! The gameplay and the art, effects, sound fit so well together and the replay mechanic is such a fun yet coherent addition to this game.

Kinda reminds me a bit of bullet control minigame in Rayman 3, which I've always loved.

Also, I love how the menu buttons scroll up instead of the bullet indicator. Its a simple thing but really nice role reversal :)

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Great implementation of the limitation! It helps a lot that the movement is very smooth and that the graphics (and namely color trails) make the moves of previous actions very clear as well. It got difficult quick but with some strategic thought you can get quite far, overall really nice jam game.

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Interesting game, with clear intuitive gameplay once you know what to do. Nice work

Really enjoyable experience, and great clear level design.  Especially level 04 in all its simplicity gave me that 'click' moment where it just feels like you're in sync (with yourself?) and understand the puzzle that needs to be solved. Movement is also very fluent and in general its an awesome execution of the clone trope!

Delighted by the polish you gave this game! Its a whole thematically cohesive experience, even the buttons. Also nice interpretation of the limitation, and it can become quite the challenging game eventually. Great job

Thanks so much! I kinda wish it had more music and sounds, but I suppose having a time limit and not being able to find enough resources also gave it its own charm x)

I'll definitely try to continue it!

Haha the lasers were originally meant to be like paintball guns, to make more sense with the blocks changing color, but the lasers ended becoming a much clearer option. I believe your idea could probably work pretty well too, you could also maybe push inactive colors then. Would definitely become more interesting, so thanks for the suggestion!

Thank you so much! I really hope it can become something quite nice as well!

Yeah its a real shame I didn't have more time to make more levels for the jam as even with the current mechanics there was still a lot that could be done. But the nice comments definitely reinforce I should make more, so thank you!

Thank you!

The animations and art look really great! Felt pretty high quality

Pretty good-looking game you guys made! Couldn't get past the 6th (or 7th?) level but got far enough to see you introducing game concepts in a nice slow manner. Was good fun to play

Honestly super impressive the work you put into this. To have so many diverse levels with all a unique theme, relevant art, animations and music, AND also a story all by yourself in 3 days. 

And it all looks and feels really great too! Definitely a jam game you can be proud of!

Amazing job at the art of the player character and the level! 

Didn't quite get the hang of the dash (unsure if it was already working or not because shift+WASD is hard for me to mess up), but I can see you planned a lot ahead. Could become a quite polished result, considering you made all of this in just 3 days!

I like how messing up wasn't an instant loss and it also allowed some flexibility with trying to parkour around the clones. Although Celeste was your inspiration it also reminds me a lot of the Super Mario Galaxy implementation :)

Overall fun game!

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Thank you! And congrats on finishing it and being persistent with it :)

Thanks so much for the extensive feedback! Really appreciate you took some time to think of additional features too. 

I'll definitely try to expand on the concept, and if I can use shapes that are larger than just 4 squares, then ideas like your splitter would be a really fun addition to spice up the variety. In the same breath you could also make half/half blocks that have two colors where they each attach to a different color.

Before I rattle on, yeah just thanks for leaving something extra!

Thanks! 

I tried to interpret the limitation in different way than just playing literally against a clone of yourself, but also still had to match the theme of colors, so maybe it did not quite hit both as well. But its still a pretty fun little concept on its own and that's also nice to make :)