If you made this game just for the title and that thumbnail picture, then I can tell you it was definitely worth it.
And then the game is also very fun!
Here as fellow gnome enthusiast. Nice idea to use various scaling mechanics as wizard spells and I could see a combination of them working out to create a charming and flexible game with more time.
The controls weren't really intuitive however. It can help to put every spell on a unique button and display the used buttons in the game.
Great concept and execution! Add some more levels to slowly introduce different mechanics and you'll have a pretty solid standalone game!
If you want to go wild you could even have it so you can rotate in the 3rd dimension and that the order of the green blocks can be changed by pushing them into the unmoving black blocks. There's a lot of potential for sure.
Managed to beat him because telekinesis allowed to me to hurt him from range, otherwise I probably would have need to brew 8 strength and health potions.
The concept is great, though its kinda odd to put a tutorial with movement controls first, only to then first put entirely different gameplay (in brewing potions). The game showed a lot of versatility with ideas and was quite fun!
I agree with what another commenter said on the camera movement making it hard to plan (and place) a path for the princess to follow. Maybe zooming out and locking the camera would make it clearer. She should maybe also be a bit slower so you have more time to make paths. Concepts fits the theme though!
I'm honestly surprised you managed to make such a polished game in only 48 hours! The gameplay and the art, effects, sound fit so well together and the replay mechanic is such a fun yet coherent addition to this game.
Kinda reminds me a bit of bullet control minigame in Rayman 3, which I've always loved.
Also, I love how the menu buttons scroll up instead of the bullet indicator. Its a simple thing but really nice role reversal :)
Really enjoyable experience, and great clear level design. Especially level 04 in all its simplicity gave me that 'click' moment where it just feels like you're in sync (with yourself?) and understand the puzzle that needs to be solved. Movement is also very fluent and in general its an awesome execution of the clone trope!
Haha the lasers were originally meant to be like paintball guns, to make more sense with the blocks changing color, but the lasers ended becoming a much clearer option. I believe your idea could probably work pretty well too, you could also maybe push inactive colors then. Would definitely become more interesting, so thanks for the suggestion!
Amazing job at the art of the player character and the level!
Didn't quite get the hang of the dash (unsure if it was already working or not because shift+WASD is hard for me to mess up), but I can see you planned a lot ahead. Could become a quite polished result, considering you made all of this in just 3 days!
Thanks so much for the extensive feedback! Really appreciate you took some time to think of additional features too.
I'll definitely try to expand on the concept, and if I can use shapes that are larger than just 4 squares, then ideas like your splitter would be a really fun addition to spice up the variety. In the same breath you could also make half/half blocks that have two colors where they each attach to a different color.
Before I rattle on, yeah just thanks for leaving something extra!