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Square Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #142 | 2.138 | 4.000 |
Concept | #177 | 1.871 | 3.500 |
Overall | #194 | 1.537 | 2.875 |
Enjoyment | #204 | 1.069 | 2.000 |
Presentation | #207 | 1.069 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unity
Use of the limitation
By the end of the game , you will have to leave without your goal , as it was actually a trap
Cookies eaten
around 3-4 eid cookies
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Comments
I would have personally preferred if the player character didn't simulate physics when moving along the floor(only simulate physics when he actually collides with something), but I that did add to the challenge of the game. I like how you adhered to the limitation. Pretty decent for a first game jam!
I think it’s rather original.
Plus, the cumbersome cartoony falling anvils had me laughing — even though they are a real pain to get through, especially if you generated a troublesome platform in the way (at head level) as I did by mistake.
I don’t know how much is preprogrammed Unity and how much is on your part, but I like how the physics makes the cube able to get back on his feet after some nice wobbling. ;)
Remarks / Suggestions:
Good job having your first game here! :) You may have a sense of detail (seeing the font, the background mountains…) to put to use.
(I cannot give you any rate as my submission has not yet been taken into account, but I am proceeding mainly from the contributions with the lowest share of the votes; I will come back if I am given the opportunity. Even though the comments are more important than the mark. ;))
thank you for not only playing my game, but also giving feedback.
im actually really happy about that , i thought my game would be lost in the midst of all the submissions.
ill put what you said in mind , and make my next game better. so thanks man!
I feel that is the most important. If you partake a game with other creators (whatever their talent), it is interesting to hear an opinion.
Glad I could make you happy. :) I am quite obsessive, perfectionist and curious, so I intend on reviewing as many games as I will be able to. (Although I have little time just right now; did you know GMTK Game Jam 2022 starts in… less than twenty minutes? XD)
Thanks to you for sharing your game. Creating is great.
PS: one reason I see your game early on is that I systematically use the ‘Least rated’ criterion to give the priority to lesser voted-on games. (Mine has the high honour of being the only one with zero votes for having been submitted too late, by the way. XD Although I am very proud and satisfied with the concept I came up with.)