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A jam submission

GigaMadnessView game page

This game is mad, in a big way.
Submitted by ProfessorCowboi, bigvoicejay, Tora McJ, SkyRiverSound — 11 minutes, 51 seconds before the deadline

Play game

GigaMadness's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#3920.7501.500
Concept#3990.7501.500
Enjoyment#4010.5001.000
Overall#4010.6251.250
Presentation#4040.5001.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Concept and 2D sprites tora-mcj, Concept and building design - bartolomeuswk, Concept and spoopiest noises ever - skyriversoundtolomeuswk,

Software used
Unreal Engine 4, Blender, Mixamo, Gravity Sketch, PaintTool Sai

Use of the limitation
You must fight your 2D doubles! We were hoping to make a scaling level system, but what ya gonna do? (Check game page for more details on how to play)

Cookies eaten
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Comments

Submitted

Looks cool. However there is no explanation of what to do so I just ended up running around confused and punching walls....

Developer

That makes a lot of sense.  We usually do our games in HTML5, so we've never had the download show up here.  Instructions are listed on the page itself, though there isn't a super lot more than that to do currently, other than reach the magical green portal (sphere primitive) that gets you away from the spinning weirdies.  I'll get an update pushed today that includes descriptions for how to play so that folks don't stay confused.