Play game
GigaMadness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #392 | 0.750 | 1.500 |
Concept | #399 | 0.750 | 1.500 |
Enjoyment | #401 | 0.500 | 1.000 |
Overall | #401 | 0.625 | 1.250 |
Presentation | #404 | 0.500 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Concept and 2D sprites tora-mcj, Concept and building design - bartolomeuswk, Concept and spoopiest noises ever - skyriversoundtolomeuswk,
Software used
Unreal Engine 4, Blender, Mixamo, Gravity Sketch, PaintTool Sai
Use of the limitation
You must fight your 2D doubles! We were hoping to make a scaling level system, but what ya gonna do? (Check game page for more details on how to play)
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Comments
Looks cool. However there is no explanation of what to do so I just ended up running around confused and punching walls....
That makes a lot of sense. We usually do our games in HTML5, so we've never had the download show up here. Instructions are listed on the page itself, though there isn't a super lot more than that to do currently, other than reach the magical green portal (sphere primitive) that gets you away from the spinning weirdies. I'll get an update pushed today that includes descriptions for how to play so that folks don't stay confused.