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Training Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #68 | 2.687 | 3.800 |
Presentation | #74 | 2.121 | 3.000 |
Use of the Limitation | #74 | 2.546 | 3.600 |
Overall | #77 | 2.192 | 3.100 |
Enjoyment | #91 | 1.414 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Conrad Etherton
Software used
Godot, Aseprite
Use of the limitation
Accidentally ended up using only two buttons...
Cookies eaten
None
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Comments
Feeling there is an idea, but incomplete. You should work on feedback, it was really not obvious which hexagon was the current one and what each hexagon did, that would be usefull for planning ahead (in case you find an objective :) ).
a tad confusing at first, but once you get into it there's some really great potential for a great strategy/survival game, good job!
The game is nicely polished while being fairly complex. More content involving the stats would be nice.
A bit more polish and this could really be a fun passtime! good job