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Natural Cycle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #76 | 2.021 | 3.500 |
Presentation | #76 | 2.309 | 4.000 |
Overall | #86 | 1.949 | 3.375 |
Use of the Limitation | #92 | 1.732 | 3.000 |
Concept | #95 | 1.732 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4, Jasper Circle
Software used
Unity
Use of the limitation
In the form of the Boss, which comes every season of the year Winter, Summer, Autumn, Spring. the mesecovoyu cycle. We certainly don't have time for it a bit, but we do the whole game.
Cookies eaten
I drank tea with cookies for about a pound.
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Comments
Semi-on-the-fly remarks:
Ah, shortly after, the cloud does drop a raincoat down, so I can see it! :)
I think two things make the game hard: the cloud’s speed increase, and the way water is managed (I am still not sure whether standing in ponds has an influence). I did not beat the game (and want to stay reasonable about the amount of time I spend on each game!! I tend to overdo it).
Conclusion: the fight seems rather well balanced as a boss fight: just a bit too hard to win on your first attempt, probably beatable after some more. :) The way you implemented the limitation amounts to a boss/enemy pattern (using a cloud is witty), which is classic in itself. I also think the game is cute overall. :) On the ergonomics side, I would advise showing visually or/and with audio when a pond is ‘reachable’ by the character (for example, changing its outline colour).
Small question: what happens when you beat Maria? :)
(By the way, just putting here that my game is pending until I get the submission form.)