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ganga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #92 | 1.650 | 2.333 |
Enjoyment | #96 | 1.414 | 2.000 |
Use of the Limitation | #105 | 1.179 | 1.667 |
Concept | #106 | 1.179 | 1.667 |
Overall | #106 | 1.355 | 1.917 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
i'm the solo developer with art and development both
Software used
unreal engine ,bridge,blender
Use of the limitation
stuck in loop player returns back to his level start once he touches trident no gain no power ups
Cookies eaten
not many i'm on diet
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Comments
(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
concept equivalent to merely losing and restarting?
Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard). I notice the left-right arrow keys make the character TURN rather than sidestep, which is also interesting (is it expected?? I suspect you can make a U-turn!)
cannot climb the stairs!!! Stuck there… ._. Or is it the end??
nice fire effect!
Some trident passageways somewhat narrow and tricky
Takeaway: classic but effective concept, and nice scenery. Just not convinced the constraint really stands out, as restarting is a classic video game idea! Liked the action.