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(+1)

(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)

concept equivalent to merely losing and restarting?

Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard). I notice the left-right arrow keys make the character TURN rather than sidestep, which is also interesting (is it expected?? I suspect you can make a U-turn!)

cannot climb the stairs!!! Stuck there… ._. Or is it the end??

nice fire effect!

Some trident passageways somewhat narrow and tricky

Takeaway: classic but effective concept, and nice scenery. Just not convinced the constraint really stands out, as restarting is a classic video game idea! Liked the action.