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A jam submission

Adventurer QuestView game page

Submitted by M0nk3y_Kn1ght — 19 hours, 9 minutes before the deadline
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Adventurer Quest's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#243.1433.143
Presentation#312.8572.857
Use of the Limitation#323.0003.000
Overall#322.7862.786
Enjoyment#352.1432.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
well, M0nk3y_Kn1ght(me) and Slofin, but Slofin only make the rock tile and the rabbit.

Software used
Unity, Asperite, Audacity, BeepBox

Use of the limitation
Well, just, all Movement is Tile Based, including player movement, enemy movement, and attack.

Cookies eaten
A bag of Doritos.

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Comments

Submitted(+1)

Neat RPG game with cool graphics! Think it's really neat you can choose different classes, too.

I had some trouble with the enemies from time to time though, I couldn't really predict where they'd move/shoot to and if they did try to shoot me I don't think I had enough time to move away

Regardless still a good game, also thank you for implementing dog petting

Developer(+1)

I didn't spend much time making enemy AI, so they are stupid but still powerful. Although I created this game, I still can't 100% avoid their attacks.

And yes, DOG, cute dog. That is very important. 

Thanks:D

Submitted(+1)

I really liked the games art style. Fun too.

Developer

thanks :D

Submitted(+2)

reminds me of the good old windows 3.1 rpg games. Wish I new if I was actually hurting the enemies on the map I ran into a a guy a few times and was dead in 2 hits. I am assuming I need to level up a lot before I can fight them on equal footing?

Developer (1 edit)

hahaaa yes you need level up more. they are strongest enemy (except boss) in the game.

thanks.:D