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Adventurer Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #24 | 3.143 | 3.143 |
Presentation | #31 | 2.857 | 2.857 |
Use of the Limitation | #32 | 3.000 | 3.000 |
Overall | #32 | 2.786 | 2.786 |
Enjoyment | #35 | 2.143 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
well, M0nk3y_Kn1ght(me) and Slofin, but Slofin only make the rock tile and the rabbit.
Software used
Unity, Asperite, Audacity, BeepBox
Use of the limitation
Well, just, all Movement is Tile Based, including player movement, enemy movement, and attack.
Cookies eaten
A bag of Doritos.
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Comments
Neat RPG game with cool graphics! Think it's really neat you can choose different classes, too.
I had some trouble with the enemies from time to time though, I couldn't really predict where they'd move/shoot to and if they did try to shoot me I don't think I had enough time to move away
Regardless still a good game, also thank you for implementing dog petting
I didn't spend much time making enemy AI, so they are stupid but still powerful. Although I created this game, I still can't 100% avoid their attacks.
And yes, DOG, cute dog. That is very important.
Thanks:D
I really liked the games art style. Fun too.
thanks :D
reminds me of the good old windows 3.1 rpg games. Wish I new if I was actually hurting the enemies on the map I ran into a a guy a few times and was dead in 2 hits. I am assuming I need to level up a lot before I can fight them on equal footing?
hahaaa yes you need level up more. they are strongest enemy (except boss) in the game.
thanks.:D