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the suboku hotel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #133 | 2.123 | 2.600 |
Presentation | #139 | 1.960 | 2.400 |
Enjoyment | #152 | 1.633 | 2.000 |
Overall | #152 | 1.674 | 2.050 |
Use of the Limitation | #178 | 0.980 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
shadowtree
Software used
Unity
Use of the limitation
with posession and the ability to become a ghost and using a shotgun in a part of the game
Cookies eaten
1 chips-ahoy
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Comments
Really digging the atmosphere and the idea. When I got to the puzzle room, I interacted with one of the machines and despite pressing every button on my keyboard was not able to make the little guy jump, eventually got got. Would love to see a fully finished version.
yeah i'm still working on the game (if you played cavern FZ that minigame is unfinished and uses b as a jump) at the moment only the thomrooms works
I like the atmosphere of the game. Good Job
REALLY strange game. The first enemies aren't really very fun or well balanced in my opinion, you just have to walk through the maze backwards and it ends up taking quite a while. The atmosphere is pretty interesting though, if I didn't get killed while I was using one of the arcade machines and the walk back wasn't so long, I'd definitely have wanted to check out more.
yeah on the part with the arcade machine you have to keep bits in check with the vent by closing it with e. i kinda forgot to add any explaination there and in the thomrooms arcade you are supossed to find the black elevator door which you can see trough walls