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teuciont

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A member registered Oct 13, 2022

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Nailed it, notably better game feel. 

Thanks for the advice on color palette! I agree that the tileset is especially egregious in tone. 

Really appreciate the feedback, thank you!

Sure! I don't remember exactly which dialogue it happened on, but it began to just loop on one specific line. 

That said, this time I decided to play the downloaded version instead and it worked just fine.

Really digging the atmosphere and the idea. When I got to the puzzle room, I interacted with one of the machines and despite pressing every button on my keyboard was not able to make the little guy jump, eventually got got. Would love to see a fully finished version.

Those horses are rocking out. Fun concept, though I played for a bit hoping for more to happen.

Cute game and a unique mechanic. Definitely takes some skill and patience.

The game state didn't seem to reset on death, so I had to refresh the page to play again, but I enjoyed the art style and the overall game feel.

Really fun concept, though I wish there were checkpoints. 

Definitely atmospheric, more explosive feedback when shooting enemies would definitely add some oomph.

More fun than I anticipated! Reminds me of Hollow Knight's platforming sections.

Sick title screen, sick gameplay. Frustrating as all hell but worth it.

I actually really enjoyed what little gameplay there was here. Having sound - even if it's just a singular sound for the player action - would really help elevate the experience.

Very cool presentation! Good atmosphere and appreciated the enemy variety. Can't honestly think of any critique, it's not overly repetitive and having a definitive end instead of being an endless runner kept me motivated to finish it.

The very first thing I started doing was lighting up the tombstone until it dawned on me what was going on. Anyway, fun game!

Cool graphics.

The very first thing I started doing was lighting up the tombstone until it dawned on me what was going on. Anyway, fun game!

Cool graphics.

The addition of obstacles you're not supposed to hit is a refreshing take on the scootemup genre. Nice work.

Nice graphics.

It felt like the game was running about 2x faster than it should have, but overall a tight platformer with charming art.

Nice graphics.

Homemade voicework at it's finest. Overall enjoyed the presentation. Some thought went into the mechanics and puzzles, good work.

The beginnings of a game are here, though I'm not sure what. I like the perspective and how charming the character is. Don't fret over not getting too far, you almost assuredly learned something to take with you next time!

Loved the graphics and it controls well. One of the more charming games of this genre I've played this jam.

I would have liked to see the enemies have a stronger desire to kill me, but the game controlled well.

I love the addition of the melee pushback, adds a degree of mechanical depth to the gameplay compared to other similar games this jam. 

Cute graphics.

Felt great to play, laughed at the report sheet at the end. I want a full game of this, great job!

Great catch on that bug, we'll get it fixed for the next release.

Thanks for playing, very appreciated!

Seriously good game. I was under the impression for a good long while that the amount of bullets I started out with were all I got for the entire room - total miss on my end and after I figured out that wasn't the case I had a blast with the rest of the game. Great job.

My co developer had a lot of fun playing foley artist for the weekend!

Thanks for playing!

Apologies on the text box - ketchup red was not the original intention but when it came down to the wire, we didn't get to polish it up. Definitely high on the list for updates.

Running right has something funky going on we've yet to dig into, no doubt.

Attack on shift was a poor choice, we're looking at changing it to something easy to reach but less... sticky.

Thanks for the feedback, greatly appreciated and glad you enjoyed it!

We would loved to have implemented it in HTML5, but being our first game we were a bit blindsided at the end with how poorly GameMaker supports it. Sad!

The hitboxes are something we're going to update - trying to pick up any of the collectables definitely feels like more of a struggle than it needs to be.


Thanks for the feedback!

Yeah, we're looking at implementing more of the original vision of having a more complete mansion with an end boss. Great advice for a maze-like structure for a room, will take it into account. Thank you!

Slap a reloading sound onto when your shot is available again and you've got a solid experience.

If I could at least control where I'm pointing, I'd definitely give this game more time - as is removing control from the player results in a lot more waiting around than is necessary. It's a good concept and if you changed this, I'd give it another go.

As soon as I saw the first mid air shotgun refresh I was hoping for chains of them and I was not disappointed. Small thing that would add to the user feel would be to have some indicator that you've still got an extra jump left. Yeah, you should know that as you just grabbed it, but having something appear on your screen when you collect something and disappear when you use it has a certain appeal.

Cool graphics, fun game - could see this becoming a very Super Meat Boy-ish game.

The aiming is on the sluggish side and it wasn't terribly obvious what I was supposed to be doing. From the screenshots it looks rad as all hell, but after coming across a blue cube and trying every button I could think of (E, Q, Shift, Ctrl, Space), nothing happened. I'll come back to try this one.

Glad I gave this one a second try. Fun once you get into the groove of it, though my only complaint would be how sluggish it feels to aim downwards. Maybe having a button to snap your aim downwards quickly would be worth considering.

Very cute graphics. Gameplay may have been simple, but it never felt like a detractor. I'd definitely recommend adding some music, but even just having the jump noise greatly improved the game feel.

Feels and controls great, really digging the game feel on this one. 

Great graphics.

Solid gameplay, could obviously use some audio, but the only gameplay critique I can give is having the health/shotgun icon disappear when you walk over it - or at least some sort of user feedback that you've collected stuff.

Good concept, one of the better shotgun scootems(I don't know what else to call this genre) I've played this jam.