Nailed it, notably better game feel.
teuciont
Creator of
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Apologies on the text box - ketchup red was not the original intention but when it came down to the wire, we didn't get to polish it up. Definitely high on the list for updates.
Running right has something funky going on we've yet to dig into, no doubt.
Attack on shift was a poor choice, we're looking at changing it to something easy to reach but less... sticky.
Thanks for the feedback, greatly appreciated and glad you enjoyed it!
As soon as I saw the first mid air shotgun refresh I was hoping for chains of them and I was not disappointed. Small thing that would add to the user feel would be to have some indicator that you've still got an extra jump left. Yeah, you should know that as you just grabbed it, but having something appear on your screen when you collect something and disappear when you use it has a certain appeal.
Cool graphics, fun game - could see this becoming a very Super Meat Boy-ish game.
The aiming is on the sluggish side and it wasn't terribly obvious what I was supposed to be doing. From the screenshots it looks rad as all hell, but after coming across a blue cube and trying every button I could think of (E, Q, Shift, Ctrl, Space), nothing happened. I'll come back to try this one.