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Lucifer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #19 | 2.846 | 3.600 |
Overall | #53 | 2.490 | 3.150 |
Concept | #54 | 2.530 | 3.200 |
Enjoyment | #55 | 2.372 | 3.000 |
Presentation | #68 | 2.214 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Programming: Przemysław Szurek, Art: Marvin Holzinger, Music: Hidde 'Zephyde'
Software used
Unity, FMOD, Aseprite
Use of the limitation
The best way to make sure that everything can be killed is to implement as little as possible, while still having a playable game. Main menu, settings, HUD and other unkillable things were skipped. Crucial UI elements like health and ammo were incorporated into the gameplay as objects that can be hit and eventually destroyed along with the player, enemies, enviornment and projectiles.
Cookies eaten
Me: 0. I didn't ask the guys though. Sorry.
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Comments
Wow, why this game has received so few reviews, then add a couple of enemies and the ability to build and it will be 10/10, a good game about survival in the arena
The ammo bar being used as a shield was a great mechanic. I thought that it was prompting the player to go upwards, as they are more protected when fighting enemies that are below- but with time limitations I can see why you guys couldn't do something like that.
I think the game looked good and played well. The sound effects were solid but the music was a bit lacking.