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Keep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #39 | 2.500 | 2.500 |
Concept | #68 | 2.250 | 2.250 |
Overall | #77 | 1.969 | 1.969 |
Presentation | #85 | 1.625 | 1.625 |
Enjoyment | #92 | 1.500 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
KiwiCave
Software used
Unity
Use of the limitation
Not only can the player and their plants die, but also their funiture
Cookies eaten
6
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Comments
Interesting concept of managing different aspects of life, but right now it feels shallow and needs to be improved upon.
Maybe consider adding some interaction between People dependent on something the player did.
Furthermore it would be nice to have different options to progress were the player has to choose from.
Good Job on finishing your first Gamjam!
I find the concept intriguing, and you used the limitation well.
Did not enjoy the gameplay very much though, I just clicked through, not paying much attention to anything but the 3 main stats, so the game felt like a number simulator.
Maybe it would be more addictive with some text and randomization, like for example: "you left for work, now your plants are dying. you found a coin on the street."