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Mirror Watcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.000 | 4.000 |
Enjoyment | #36 | 3.000 | 3.000 |
Overall | #38 | 3.200 | 3.200 |
Concept | #46 | 3.200 | 3.200 |
Use of the Limitation | #66 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Flawed
Software used
Unity, Visual Studio, Aseprite
Use of the limitation
I made the window the catalyst for the player character waking up. (Had more planned but couldn't make it)
Cookies eaten
0
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Comments
Short game. There is an atmosphere of horror. But there is no window mechanics. And too short, I didn't have time to enjoy the game. But so well done!
Really dig the art. Agree with everyone else that the spiders could be more forgiving - some things that might help (individually or together): decreasing hitboxes (both theirs and the player’s), decreasing their speed, giving people a checkpoint right before the spider section.
The “run” jump scare got me good, though.
Arts pretty cool. Spiders are too tight for me to get past.
Arts pretty cool. Spiders are too tight for me to get past.
Sounds and art are cool! Flinched from the first screamer. Spider is too fast, but the second time i got it.
The sound effects are awesome and the art style is simple and unique! The spiders are hard to dodge. Keep it up!
This art style is simple but very effective. The sound effects are realistic and create a high sense of realism. I couldn't avoid the spider, so if there was anything after that I couldn't see it. Good work!