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MEWE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #21 | 3.750 | 3.750 |
Enjoyment | #25 | 3.313 | 3.313 |
Overall | #31 | 3.359 | 3.359 |
Concept | #33 | 3.438 | 3.438 |
Use of the Limitation | #50 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Construct 2 , Aseprite , Flstudio
Use of the limitation
I used a mechanic of moving the player and his reflection based on mirror puzzle game , and windows that teleport the player based on the limitation .
Cookies eaten
To be honest, I didn't have any cookie with me at the time, but I had drank a lot of coffee :3
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Comments
nice puzzle game, I like how you have to “block” one of your character to solve them!
thanks S2
Really neat puzzle game, wished that there were more puzzles involving the windows! The last level kind of felt like a pretty massive difficulty spike compared to the previous, But good job!
The idea is not new, there are many such games, but well executed. Some puzzles make you think. Displays the reflection theme well.
Thanks :3
Me - We, sounds like communist propaganda but ok :)
I love the idea, props!
Very cool level design, it made me think a lot. Sometimes is difficult to concentrate in both sides of the screen. i Couldnt finish the level that has many windows, sometimes the cubes dont jump at the same time.
Cool puzzle platformer! I like the platform mechanics and the puzzles made me think.
Thanks S2 :3
The reflection shader is very good. This game is an interesting puzzle game. Some levels made me think)
thanks ^^
I enjoyed it very much. It was quite difficult and I felt my brain was limited, especially after the window gimmick appeared. The checkered background was nice, but the high contrast made it a little difficult to see the walls and characters. Good work!
Thanks, this is my first attempt to make a puzzle game, I was really inspired by games like "Baba IS You" and "Moon Leap". I pretend to change the colors in the Future to less saturated and limited pallete ^^