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Beat Signal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #21 | 3.500 | 3.500 |
Overall | #43 | 2.625 | 2.625 |
Concept | #45 | 2.667 | 2.667 |
Presentation | #47 | 2.500 | 2.500 |
Enjoyment | #62 | 1.833 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Pletipo
Software used
Unity, Blender, Gimp
Use of the limitation
Every move must be to the beat.
Cookies eaten
None, but I ate many chocolate candies.
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Comments
Nice necrodancer Prototype. Well done. Was kind of fun to break the walls :D
Hah- gave me crypt of the necrodancer feels, but I liked the twist that you had to follow the ‘speaker’ around to get moves :D
Ended up just spamming the movement buttons because the timing on the beats is very tight and it felt like a lot of time my inputs were just eaten lol
Interesting approach to the limitation, it remembers me to games like Zelda cadence. Quite fun to play..