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A jam submission

Σ Γ ΛView game page

Survive in space. Stuck to the rhythm!
Submitted by DrDeadlock — 10 hours, 30 minutes before the deadline

Play game

Σ Γ Λ's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#233.5003.500
Concept#323.0003.000
Overall#352.8252.825
Enjoyment#432.3002.300
Use of the Limitation#492.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
DrDeadlock

Software used
Unity, Unity Asset Store ,Adobe Photoshop,

Use of the limitation
Each mechanic you can trigger (Shooting, Repleneshing Armor and Health, crafting updates, searching for signals, spawning of asteroids) is synchronized to a steady 120bpm pulse.

Cookies eaten
You mean Energies drank? -- 5

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Comments

Submitted

Cool concept and gameplay mechanics, although it's not very challenging when being able to have all the spheres active at once, shame you didn't manage to fix that due to time constraints. But the rhythm is used in a very interesting way, being you making the rhythm by yourself!

Submitted

Cool idea with some neat presentation :)

I did hit a few bugs - and took me a while to notice the [1] to set the cross-hair control; but it was a real ambitious project for a game jam!

Submitted

Graphics is good, but game is very confusing for me

Developer

Yes, it provides an unusual mechanic and sadfully my time ran out so I was not able to make a good tutorial. Thats why I entered some information into the description of the game.

Submitted

good looking environment, but i couldnt really get it going. how do you do anything else if you have to constantly use attack so you dont die? how do you recharge your shield, the ball doesnt lower into the pedestal. what do you do with the signal detector?

Developer

The ball not lowering for shield recharge is a bug that I could not reproduce in Unity and so I wasted a lot of time with trying to fix that.
The Signal detector was intended to provide Voice Overs which would tell the story but time ran out and I dont want to cheat so I will provide the missing rest after jam submissions are over.


The core idea was, that you only can activate a maximum of two pedastals at the same time. With that rule, that game might have been more interesting but my main focus was to find a way that synchronizes the sounds.

Submitted

Hard to get how to start. But then feels good quite enjoyable. The game was interesting.

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