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A jam submission

Signal SurferView game page

Join the mission to gather and amplify signals from across the galaxy and save the planet.
Submitted by Dubhan — 2 hours, 25 minutes before the deadline
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Signal Surfer's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#392.8583.500
Enjoyment#502.0412.500
Overall#602.1432.625
Use of the Limitation#622.0412.500
Presentation#721.6332.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity

Use of the limitation
Ride signals from earth to play music

Cookies eaten
0

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Comments

Submitted(+1)

nice concept and prototype, good job! I do think that a complete version of this could be great.

I'm not sure I understood what space bar does? Also, I think it could be great to have the music fade out instead of cutting abruptly when leaving a signal.

Developer

Thanks Doot =)

Great idea about music fading. 

The spacebar. =( That was my feeble attempt to pivot and create a basic "power up" mechanism to allow a player to hop beams to reach their destination for 1 round...I just ran out of time... =)

Submitted(+1)

Music and concept s good, but game is confusing

Developer

Thanks TheBestMrand. Agree. I like the concept as well. The win condition was supposed to be 10 rounds of play (10 different signals) and you had to get a % of signals decoded to get to Earth. It was a highest score / distance game. You would have gathered blue beams to charge up and shoot enemies, raise shields, go faster, or fix your hull with nanobots...of course debris and aliens would block your path (Gyruss like)... 

Deleted post
Developer(+1)

Ya, noted. When I first started the prototype I thought I wanted thrusters and RCS controls, but when I saw the beams exit through the satellite, I thought "that's cool, it is almost like the Solar Sailer in TRON where that ship rides the beam of light." So, I left it as is, where the Signal acts like a carrier beam, accelerating you through space. 

I then started to think, how can I make it lock onto a beam so that the player can "hop beams"... even considered making it a Gyruss / Guitar Hero type game... I luckily avoided that rabbit hole.