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Dubhan

49
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4
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A member registered Apr 18, 2020 · View creator page →

Creator of

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Great job Nekhon =)

OMG. Those poses... What a great game. Well done! =) 

The art is great, and the music felt exploratory. I was anticipating a tempo build up or some more complexity. Tidy game. Well done =)

Thanks Doot =)

Great idea about music fading. 

The spacebar. =( That was my feeble attempt to pivot and create a basic "power up" mechanism to allow a player to hop beams to reach their destination for 1 round...I just ran out of time... =)

Thanks TheBestMrand. Agree. I like the concept as well. The win condition was supposed to be 10 rounds of play (10 different signals) and you had to get a % of signals decoded to get to Earth. It was a highest score / distance game. You would have gathered blue beams to charge up and shoot enemies, raise shields, go faster, or fix your hull with nanobots...of course debris and aliens would block your path (Gyruss like)... 

Ya, noted. When I first started the prototype I thought I wanted thrusters and RCS controls, but when I saw the beams exit through the satellite, I thought "that's cool, it is almost like the Solar Sailer in TRON where that ship rides the beam of light." So, I left it as is, where the Signal acts like a carrier beam, accelerating you through space. 

I then started to think, how can I make it lock onto a beam so that the player can "hop beams"... even considered making it a Gyruss / Guitar Hero type game... I luckily avoided that rabbit hole.

Thanks! I've noticed the random function favoured back more than forward ... hahaha. Maybe I could have included probability to make it more favourable...

Thanks for playing =)

Thanks! 

The Chaos portals were a part of theme. I added the arrows on the track to lessen the chaos impact...but it seems it was too chaotic for most.

UI Credit goes to (free asset): https://assetstore.unity.com/packages/tools/gui/slimui-tech-menu-133049

Credit goes to: https://assetstore.unity.com/packages/tools/gui/slimui-tech-menu-133049

I adjusted the script and background image.

Ya. Agree. The UI was lacking a few things:

  • Final Lap voice / UI indicator
  • Minimap, location of AI drones
  • and Drone positioning

Thanks for the feedback!

OMG. Micromachines!!! I modelled this game as an RC PRO AM reboot. 

Yes! I love your ideas! Here were some features / mechanics on my "wish list" if I had time:

  • Hovering and leaning effects
  • Drone selection with turrets, guns, and launchers  <-- this is what I started with, but I kept it simple to achieve a finished product
  • Drone abilities: boost, warp, shield, burst, phasing...etc
  • Dynamic radio announcer voice overs <-- I had a whole script about the planet and different race conditions
  • Cinemachine panning for start, winning, and big map hazards (such as a mech dropping from a sky and shooting down drones)
  • Awesome AI (so they don't just follow waypoints)
  • Networking

... The list goes on! I think this could have potential to be something fun, even a platformer.

Re: Bit hard to catch up; I had similar that feedback from another play tester too. The lagging speed boost is a great idea!; the best I think of (with the time constrait) is give the player a tiny bit more speed. I guess that's the challenge when you go solo, your thinking is scoped.

Agree. The game is still requires several mechanics.

The chaos portals are up to 100units in any (valid) direction. When I had others play test it, they also didn't like the chaos portals. The wanted more control, such as:

  • adjusting the portal colour to advise it's warp direction; or
  • at least warping in the direction of the track; or
  • to make it more beneficial / fun and wark ahead or behind of the pack.

I think the portal mechanic definitely needs tweaking. But my reply was, that's didn't feel as "chaotic" when you have a choice as to what portal you took. So despite the feedback I kept it as random as possible...

Appreciate the feedback! =)

Thank you! 

Great point about the European keyboard, I'll aim to make my next game's controls  more universal. 

I  recently subscribed to an Udemy blender course, so hopefully my next game will have more of my assets. =)

Simple and Chaotic. I like it!

Intro, art, and music are great! Easier to play with a controller.

Killing the badies with the dragon was fun!

Very fun to play!

I enjoyed this puzzle game =)

Fun game guys!

Fun game!

Thank you!

Thank you!

WWSD! I couldn't get the spell book. =(

I felt so bad for the flower when the bugs started eating it. haha. With one petal left I was yelling at the bugs to stay away!

First off, I love the name! And the triagle with a knife! Haha. It has potential. Keep it up.

Must kill bugs!!! Good game!

Cute game. Run goldfish, Run!

Neat game!

Fun Game!

Very fun!

Cute game!

Great game!

I got the sandwhich! Well done!

Nice and chaotic. I stopped at the 4 walls enclosing over the lava grid pattern. well done.

What a fun game! Those blackholes are difficult to get out of...

Cute game!

Well done with the artwork. We played a couple rounds and enjoyed this.

I didn't get far, but very chaotic! haha =)

39 balls later! haha. I really liked how the balls chnaged color on opposite side. Very fun. ty.

What a great game! What an original concept with the strings!