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Post Mortem: Mission To Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #176 | 1.890 | 5.000 |
Use of the Limitation | #206 | 1.134 | 3.000 |
Overall | #207 | 1.323 | 3.500 |
Enjoyment | #209 | 1.134 | 3.000 |
Concept | #211 | 1.134 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mitaku
Software used
GDevelop 5
Use of the limitation
Into the plot of the game.
Cookies eaten
None :(
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Comments
Hey! Your game looks good but unfortunately it quits after 3 seconds. I tried installing it via the Itch Windows app. I'm running Windows 10. Let me know if you fix it, I'll happily retry.
I looked into it, no idea what happens. When I play tested the game regularly on the preview feature of GDevelop it used to run fine. I was in a rush when I exported it because it was 1 hour before the deadline and 5 in the morning in my time zone so an honest mistake might've happened. Sadly I can't do much more, I've lost the project file in that mess (even searched in the bin unsuccessfully). So the only fix I could do is building the game back from the ground up using the textures and soundfiles I've got left and thats not something I'm willing to do again for a quircky kinda rushed 30min long game. So I'll do this: take it down, take the L, try again another time and in the meantime try to see why the export failed. And if I ever come across the project file again I'll fix it and reupload it back onto my public games but in all honesty thats unlikely. Have a good day and sorry for the inconvenience!
It's bare bones still but I'm proud for a first Jam.