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A jam submission

256 tilesView game page

Submitted by RandomVideos — 8 hours, 8 minutes before the deadline
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256 tiles's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#53.8333.833
Concept#73.8333.833
Enjoyment#93.4173.417
Overall#93.5003.500
Presentation#242.9172.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2, Randomvideos, King of shadows(the music)

Software used
godot, i dont know what software was used for the music

Use of the limitation
there are 256 pixels(or tiles)

Cookies eaten
2

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Comments

Submitted

Even with the instructions I found this game hard to understand :( Nice use of the limitation though :)

Submitted

neat puzzle game! later levels were pretty tricky but its pretty creative c: the music stopped playing after a little bit and the rest of the presentation could of been better, but regardless its a neat puzzle game c:

Submitted

i read the description and WHAT AM I EVEN SUPPOSED TO DO, I CANT MOVE TILES

Submitted

Really fun concept, but it isn't straightforward. Great job!

Submitted

this is a good job, but there is not enough explanation, I had to understand everything using the poke method (control, behavior and logic of the game)

Submitted

an interesting puzzle concept. one thing worth noting is that there is no contrast in the brightness or shape of the tiles, so those who have low or no colour vision might find the puzzles even more difficult than they already are.

Submitted

I don't know if you invented this puzzle or just implemented it for your game but it's awesome. This is super cool, with some polish to make it more friendly to see what each colors move set is and some UI, I think you have something really unique. I spent embarrassingly long time figuring out the last puzzle I did and I was amazed when I saw yet another even hard level after that.

Fantastic job.