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Quartz Collector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #39 | 2.405 | 4.500 |
Presentation | #39 | 2.405 | 4.500 |
Use of the Limitation | #40 | 2.138 | 4.000 |
Overall | #41 | 2.339 | 4.375 |
Concept | #45 | 2.405 | 4.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Unreal Engine 5
Use of the limitation
Break blocks, timed rounds, no saves :)
Cookies eaten
0
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Comments
First my thoughts were "UE 5 for a game?! That's may be unnecessary", but then i played it, and ye i understand why, those cristals look awesome, and i really enjoed the game, the upgrades is good, but i think need some stats so i could understand my progress, and some king of skybox needed, cuz beind in the void is tense, limitation is simple but it's working good for the game. In the end, great job! And 0 cookies eaten? You need to fix it, because you deserve a nice amount of cookies!
Haha, thank you! I didn't go shopping so my stash of snacks was low this time around. I agree the stats need a little work, it was fairly long process to set up conversion functions from the Chaos data to stats so once I had something to work with, I just went with it. The skybox was there in initial testing and was actually going to be another random parameter for the world generation as a "lower atmosphere" type of vibe but I decided at the last minute to toggle it off