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crazedmonkey231

125
Posts
4
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A member registered Sep 14, 2023 · View creator page →

Creator of

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I am lamp xD

Thanks for playing!

Thanks for playing! I think the issue may stem from not setting the mouse hidden and locked to the screen. In game you can press tab to hide and lock the cursor but there's also a chance the browser picks it up and doesn't do anything lol

Thanks for playing! I agree I think I should have made more of a backpack type of thing where you place what, you want and were you want.

Thanks for playing! Glad you enjoyed!

Thanks for playing!

(1 edit)

Thanks for playing! I agree I had more ideas for levels with other moving parts and other physics objects

Thanks for playing! I'm glad you enjoyed!

Thanks for playing!

Thanks for playing! I thought about adding a key for the plunger but I liked pulling it myself lol and the power ups some work together and some don't. It was more of experimentation on my end

Thanks for playing! Yeah pygame in the web caps out at 30fps so I have been trying to be a bit smarter on how I do the drawing since that's the biggest overhead

Thanks for playing!

Thanks for playing!

Thanks for playing! I agree I wanted to go for more base building and make it grid based but the npc behaviors took some time so I had to add the extra stuff quick and dirty lol

Thanks for playing! I had a blast doing the animations :)

I liked the atmosphere of the game and idea. The creature at the door jump scare got me it was very nicely timed.

Thanks for playing! Yeah I did have fun with the scheduler it gave me an opportunity to experiment with simple npc behaviors in pygame.

Thanks for playing! It's possible, pygame is a little slow in the browser but I have been trying different ways to make game objects a little more performant during these jams

Thanks for playing! That's fair, I should have added a bit more info in game.

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Rip and tear brother xD thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing! I'll do a bit of research into/about that design, thanks!

Thanks for playing!

Thanks for playing!

Thanks for playing! There sort of is, if the ticket can't be accepted because of insufficient cash or owned stock it'll be skipping with spacebar only offers you can accept you have to wait for, it's a fairly poor design looking back

Thanks for playing!

Thanks for playing! Yeah I agree in hindsight I don't think the get 5 offers go to next day was the best implementation especially since you tend to go long stretches waiting when RNG runs poorly 

Thanks for playing! I'll definitely be doing more testing in the future with async programming and thanks for letting me know the browser so I can experiment more with that as well!

Thanks for playing! Yeah after each round a set of spikes appear, I probably should have had a indicator and delay when they spawn so there's a little heads up

Last Day UPDATE:

  •  reduced sprite processors from 5 - 2
  • reduced Spike spawning on new level from 5-10 to 5-8
  •  updated sprite layering
  •  2 new weapons
  •  added loadout selection
  •  added a powerup to allow for dual wielding ;)

Thanks for playing!

Thanks for playing! Yeah I'm doing more work on the side for a better async setup that should be more performant going forward

I threw my plant off the edge so many times trying to get the one button xD neat little game good job!