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crazedmonkey231

216
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8
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A member registered Sep 14, 2023 · View creator page →

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I love a good game I can destroy with an autoclicker haha good job!

Fun little game. I feel like having 3 actions for 3 doors makes it a little to easy but I like the idea. Good job!

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Nice atmosphere, felt very spooky hiding from the frog. I think adding a bit of particles and making the gun have a bit of sway could be solid improvements but overall good job!

Thanks for playing!

Thanks for playing! Yeah next time I use my raycaster I'll add some settings to control sensitivity, fov, ect

Thanks for playing!

Strange, yeah during one of the games after I respawned I wasn't able to move right anymore

Neat little game. The atmosphere and sounds were spooky. A little bit of backstory on why I am collecting the frogs would have been nice and I think the zombies need a bit of work because sometimes I would run around, grab a few frogs then have a large enough horde following that sometimes I would get soft locked in a room with a dead end or having the doors blocked by the zombies with no way of fighting or escaping. The scent mechanic is interesting but I found myself running a lot and the effect didn't quite keep up so I had to stop check a few times which made the flow feel a bit choppy at times. Overall good work!

Silly little game. The inventory management was fun especially trying to do a drive by grabbing of ingredients while running from the witch. Now get in the pot! haha good job! 

Pretty interesting concept. Atmosphere and sounds were good, very spooky and crunchy lol.  I did experience the input bug like others stated. The manual flashlight charging did feel a little strange and didn't really fit the flow, but the lightning for charging mechanic is definitely an idea worth leaning into a bit more. With a bit of a story and some additional mechanics it can be a solid game. Good job!

Thanks for playing! Wondering the bog is truely a frogman moment lol, for portals they are in the center of the map unless it's a maze level then they are just placed at random dead ends

Thanks for playing! The death room has portals in the center to start again.

Thanks for playing! I'll have to check the sensitivity thing it felt good to me during testing but I probably should have created a page for game settings

Thanks for playing!

Thanks for playing! Yeah the tongue range can be a little deceptive at times due to the angle calculation

Thanks for playing! Yeah the physics are a bit janky at times resulting in some unfair deaths I had this in testing but tried to offset by having like 10 or so total possible buns to save with only needing 5 by the end and they don't persist either so once you get them to the door they count

Thanks for playing!

Thanks for playing! Sounds like you got 1 of the technically 3 endings. If you make it to the end with less than 5 saved you get the rabbit's curse which is an instant end, if you get 5 or more you get tnt protection and 8 or more you get tnt and laser protection and the boss room opens.

Thanks for playing! Yeah I got stuck a few times during testing and tried to adjust the physics so it wouldn't happen.

Thanks for playing!

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Not sure they are motion activated so standing still should let you pass without an issue unless it's the boss in which case you need to actually dodge them

Interesting twist on the combining style game. The physics felt nice and squishy, good job! 

Thanks for playing! Yeah I probably should have tuned the effects down a bit but I just went with it lol

Thanks for playing!

Thanks for playing! I didn't intend to make it super messy but I may have went a little over board on the effects lol

Thanks for playing! That's actually a bug I had it happen to me a few times and tried to fix it but sometimes clean up doesn't work as intended

Thanks for playing! Gotta collect the rain clouds they up your size lol

Thanks for playing!

Thanks for playing!

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Thanks for playing! Water is your health. The other values were meant for adding different abilities and are gained from different cloud types but didn't really have time to implement the full system.

Thanks for playing!

Absolutely

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Thanks for playing! I did take inspiration from Starsector lol also you can use the tiles to build larger structures so your not only constrainted to the small area

Thanks for playing! There's no real goal other than collect resources, build and move on

I do love a game where I get to pull out my auto clicker lol

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Thanks for playing! The game froze not because of that key but you probably pressed 1 which is the debug pause I left in. To build stuff you need to click on the planet to swap control to bring up the shop, clicking on the planet again will toggle shop

Thanks for playing!

Thanks for playing! I agree I needed more background story in the game to set the tone for what it is about

Really enjoyed this, rng blessed me and I was able to set up a triple shot on the dragon lol. I would have liked to be able to swap pieces to really set up a nice shot, maybe 1 swap per turn but overall good job!

Thanks for playing! Once you place the required items a warp gate and message appears. The position of the gate is random but it's also limited in the distance from the center. I probably should have added a direction indicator lol