You have decent concept working. I would say more in game information would be nice even a small widget on screen that shows the current objective to give the player more direction on what to do or what to look for.
crazedmonkey231
Creator of
Recent community posts
Pretty decent game, the movement and getting stuck on terrain are the most notable. I would have liked to have the grapple on a different key like space or rmb instead of grapple being on E, my fingers had a hard time trying to parse pressing W, E, D at the same time. Also the double jump feels way to strong I went 10+ just by jumping lol
Thank you for trying out my game, I'm glad you enjoyed it and giving me feedback! I know Unreal has those files sizes :/ but it's up to me to try and convince you to play it :) . The grappling system is very basic, I agree, I wanted to go with a more hold the button approach however the overall gameplay loop needed to be done for time. World size was hard for me to judge, should I increase the range of the grapple or shorten the bounds but I'm glad you said the bounds were too large I will make note of that for the future :D
Haha, thank you! I didn't go shopping so my stash of snacks was low this time around. I agree the stats need a little work, it was fairly long process to set up conversion functions from the Chaos data to stats so once I had something to work with, I just went with it. The skybox was there in initial testing and was actually going to be another random parameter for the world generation as a "lower atmosphere" type of vibe but I decided at the last minute to toggle it off