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A jam submission

Baseball Bat Xenolinguistic AstronautView game page

Decode an alien language... with a bat! Made in <72 hours.
Submitted by lopar (@lopar) — 4 minutes, 14 seconds before the deadline
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Baseball Bat Xenolinguistic Astronaut's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#84.3754.375
Use of the Limitation#243.7503.750
Overall#413.3753.375
Enjoyment#812.6252.625
Concept#832.7502.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
lopar, michaelfirman

Software used
Godot, Photoshop, SFXR

Use of the limitation
Everything in the game world except a couple UI dialog boxes is completely in an alien language meant to be decoded.

Cookies eaten
none :(

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Comments

Submitted(+1)

I liked the movement, swinging animations, etc. but the puzzle concept was just a drag for me. I think I would have much rather just smashed down the door. Astronaut Slugger would be a fun title.

Submitted(+1)

The art is really good. I got a problem where I clicked the esc button by mouse, which put the button in focus, and then every time I press space it will click that esc button and open the menu. To fix that you can go to your button node in Godot, in the properties set Focus > Mode to None.

Submitted(+1)

Love the visuals! I think I might be too stupid to solve the puzzle, but great implementation of the limitation and it's always fun to swing a bat

Submitted(+1)

Great art, fun sounds, and an interesting concept. I couldn't quite figure out how to read the language, or how I was meant to go about figuring it out, but I got past the first locked door through some deduction. Well done! 

Submitted(+1)

Very pretty artstyle! I had to give up on the door's puzzle, i feel like there wasn't enough clues? or maybe an easier puzzle should go first? I love how the notes I took appeared near the symbols. Good job!

Developer(+1)

Thanks so much for playing! And @michaelfirman's art style is awesome, for sure. I agree the puzzles are pretty difficult. This was an interesting project because, as the one designing the puzzles, it was especially difficult to playtest it from a standpoint of not knowing the answers. I just uploaded an update with quite a bit of puzzle content added or reworked. The two challenge doors now have 3 words with the middle word filled in, which hopefully will make it a little more straightforward. Let me know if you get a chance to try it!