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lopar

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A member registered Aug 22, 2017 · View creator page →

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Thanks for trying it out! Which browser are you using? I know Godot 4 web exports currently require the SharedArrayBuffer option in Itch and I'm not sure which browsers support that. Apparently Chrome and Firefox are supposed to.

Really beautiful art style and feel on this one! As a guitarist I appreciated the ancient language as well.

Thanks so much for playing! And @michaelfirman's art style is awesome, for sure. I agree the puzzles are pretty difficult. This was an interesting project because, as the one designing the puzzles, it was especially difficult to playtest it from a standpoint of not knowing the answers. I just uploaded an update with quite a bit of puzzle content added or reworked. The two challenge doors now have 3 words with the middle word filled in, which hopefully will make it a little more straightforward. Let me know if you get a chance to try it!

You can now move the whole body at once! Hope that's a more fun experience.

Thanks! I had been working on something like that today, and I just uploaded a new version that allows you to move everything all at once. :)

My latest update now gives you a replay of your whole path at the end. Hope that helps!

thanks for playing! my latest update should address some of this. now the torso can move either to overlap with the last turn's torso or the head. it was only the torso before. this, along with being able to move the whole body at once, should help with that!

You might enjoy the newest version then. :) the replay is a little small since it was originally intended for GIFs (I still want to get that working but the solution I had was slow and didn't crop right on web), but it should do the trick!

Having a recording/GIF export was actually one of the last things on my to-do list that i ran out of time for :((( thanks for playing, and thanks for the review, I'm checking that out now!

a valid critique! do you have any thoughts as what could work better as far as control mechanics? that is one of the major things i would like to polish up post-jam.

Thanks, I'm glad you like it! I was considering some type of lock like that but i ultimately wasn't sure the best way to represent it in the UI and I ran out of time working on other parts of it. But I agree it would make moving things around a lot easier!

The extra little personality in the jump animation is worth the price of admission alone.

I got up to about 120 before Chrome started really slowing down! (Closer to 300 with a native Windows build)

hey thanks for making a gameplay video, this is awesome! (and sorry the blockchain puzzle is kind of scuffed)

That spike should no longer exist now 👍

the spike part should be a lot easier now!

thanks for playing! so this requires a really quick tap on jump while moving from the platform on the screenshot. I think after some feedback though I will probably remove that spike this afternoon since it's not the intention of the game to be super hard.

I'm going to simplify that puzzle a little bit and update it soon!

the blockchain ended up harder than i intended. i'm going to try to fix the physics on that soon and push an update!

the physics on the blocks in general were an issue for me in development. i'm going to try to get a bug fix out there soon though! hopefully i can smooth over the audio there too. that one can be a little more difficult with browser-based stuff and Godot's current audio system, but they've been putting a lot of fixes in recently.

thanks for playing! which things did you find that need fixing?

It is possible to flip back with a concerted amount of wiggling both of body and legs, but sometimes that's just a good sign that Doggo needs a nap :D

Don't worry, he is made of soft.

ok, I uploaded a new export in regular HTML5 mode and tested it on Firefox 84.0.2 (Windows). Thanks again!

I think it's because I exported it from Godot with Webassembly Threads support. I'll try to re-export it later today without it and upload a new version. Thanks! :) 

This is pretty rad, especially for a 1-hour roguelike!

that’s fair.

This was an excellent use of the theme. Nice simple mechanics and the harder modes add some really interesting variations on top of that.

nice gobbo! and the codes are totally shareable :D

this is really fun! the art style and story are very endearing. I did find the frequency of random encounters, especially in the seaweed meadow, to be a bit high, but also I'm not all that great at RPGs so that should be taken with a grain of salt. great job!

there's something rather delightful about frolicking around the field here with friends and then eating their food :D good job!

I was told I'd be able to shoot at CUBES, not spaceships

ʕノ•ᴥ•ʔノ ︵ ┻━┻

haha but seriously nice job and as always the original music is top-notch. AKPAR represent!

this was epic. I love programming games so I was hooked on all 30 levels of it. I think with just some more levels and a couple quality-of-life tweaks (like an undo/delete and some of the camera things mentioned, and of course the all-important level editor...) this could be made into a full release!

PS I want large plushie confusimal plz

fearsome! 🐼

this is true art.

The palette use in this for a post-apocalyptic wasteland looks really good. Cool presentation and nice job overall!

hah, great catch on the window bug! That's funny, I have a collider on the frame but the window itself is open, and I didn't think about that when I added the beds you can step on. As for the animation, that's more of an artifact of not wanting to spend more time animating more walk cycles so I only did those two directions for now and thought it looked 'ok enough' if a little weird when going forward and backward. Thanks for playing!

Thanks! I'm actually pretty proud of Dr. Dog's sprite, since I feel it's my strongest walk cycle so far. I'm still working on hard on figuring out how to balance my time so that I get more core gameplay instead of spending so much time on polish, as I'm primarily a (non-game) programmer and hobby artist. If you have any tips on that I'd love to hear them!

Thanks! I actually have put a few hours in since and it controls much better now (amongst other fixes). I was even working on fancier animations and such. I should be able to upload a post-jam version soon!

I loved the overall style of this, and the player character design made me smile. Simple but fun!