Thanks for trying it out! Which browser are you using? I know Godot 4 web exports currently require the SharedArrayBuffer option in Itch and I'm not sure which browsers support that. Apparently Chrome and Firefox are supposed to.
lopar
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Thanks so much for playing! And @michaelfirman's art style is awesome, for sure. I agree the puzzles are pretty difficult. This was an interesting project because, as the one designing the puzzles, it was especially difficult to playtest it from a standpoint of not knowing the answers. I just uploaded an update with quite a bit of puzzle content added or reworked. The two challenge doors now have 3 words with the middle word filled in, which hopefully will make it a little more straightforward. Let me know if you get a chance to try it!
the physics on the blocks in general were an issue for me in development. i'm going to try to get a bug fix out there soon though! hopefully i can smooth over the audio there too. that one can be a little more difficult with browser-based stuff and Godot's current audio system, but they've been putting a lot of fixes in recently.
this was epic. I love programming games so I was hooked on all 30 levels of it. I think with just some more levels and a couple quality-of-life tweaks (like an undo/delete and some of the camera things mentioned, and of course the all-important level editor...) this could be made into a full release!
PS I want large plushie confusimal plz
hah, great catch on the window bug! That's funny, I have a collider on the frame but the window itself is open, and I didn't think about that when I added the beds you can step on. As for the animation, that's more of an artifact of not wanting to spend more time animating more walk cycles so I only did those two directions for now and thought it looked 'ok enough' if a little weird when going forward and backward. Thanks for playing!
Thanks! I'm actually pretty proud of Dr. Dog's sprite, since I feel it's my strongest walk cycle so far. I'm still working on hard on figuring out how to balance my time so that I get more core gameplay instead of spending so much time on polish, as I'm primarily a (non-game) programmer and hobby artist. If you have any tips on that I'd love to hear them!