Pretty fun! The lighthouse is a great thematic pointer towards where you’re supposed to be going. Running and jumping around felt pretty smooth, too, and though I didn’t try it out making it mobile-friendly is really nice. The light mechanic is a solid limitation interpretation, too - I died a couple of times mere seconds away from getting a light on the ground, which had me wanting to go again immediately!
I was a little confused by the chasing shadows - maybe they could have been fully destroyed by the light, but deal a lot more damage when they caught up? As it was I kinda just ran past them. And it took me some precious time to get the hang of the box-moving… maybe an example box in the starter room to move out of the way of the door or something, without time pressure would have been nice?
Overall quite impressive! (almost as impressive as the number of cookies; I haven’t seen too many projects yet but that’s the highest so far, nicely done!)
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