Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Climb To Mt. CandyView game page

Submitted by jakejem@outlook.com — 1 day, 22 hours before the deadline
Add to collection

Play game

Climb To Mt. Candy's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#382.2862.286
Concept#382.4292.429
Presentation#452.1432.143
Overall#451.9641.964
Use of the Limitation#531.0001.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Love2D

Use of the limitation
I made it candy themed?

Cookies eaten
2 crackers.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Had a go with your game.  It's almost a puzzle game where you need to watch what the "enemies" are doing to find your path through the game.  I think my play glitched on  the 3rd level though because I made it to the end and the player just moved off the screen and the "enemies" were still moving whenever I "moved".

Developer(+1)

For me it shows a winning screen, sadly I can’t fix it without the access to a computer currently because I’m out visiting family and chose to not bring my laptop. Sorry it didn’t show the victory screen, but you won!

Submitted

Thanks, I'm glad I won!  I've found with my own games that sometimes what happens on one computer doesn't mean it will happen the same on another.  My game in this jam appears to have an interesting bug I hadn't seen before where someone was able to collect a lot more than the 5 Jellies they were supposed to be limited to at a time.  For my own problems it seems like I need to tighten the logic and take account of outcomes that shouldn't be possible, perhaps it's something similar with your game, maybe it's something else.  otherwise, I enjoyed trying to beat the puzzles.  Enjoy your day out.

Submitted

A fun little game, though the inability to go down meant I would sometimes get stuck in situations that were literally impossible to get out off and I just had to accept my fate


Also not totally sure how it fits the limitation, but it was a fun playthrough!

Developer

The point of it was that you have to think of every action you take. Hope you enjoyed it.