really fun game! I especially liked the waterfall idea
It was a little hard to control, but I think that adds to the charm/fun of it all
Simple but engaging gameplay, great graphics, all around a pretty enjoyable experience! My main recommendation would be polishing up level design a bit. If a gap between two statically placed enemies can be traveled through, it should be incredibly clear. There were a couple times where I got stuck for a second because i didn't realize i could make it through a gap, and was looking for another way around. Awesome game though!
Loved the puzzles, and i think the stamina system is a great way to encourage players to really think about what they want to do. I think I found a small glitch though, I had zero stamina, moved into the final cookie and both won and lost. It spawned me back on the same level, but then when I moved i got teleported to the next level. Not really a huge issue though, just a small little bug I found that's probably pretty easy to overlook
The game felt a little too easy (could just hold F and spam the rolling pin to easily defeat all the vegetables) and the movement felt a little unpolished/like the levels didn't really fit the movement (if you have a high jump, make the jumps the player must make high, if you have a short jump make the jumps the player must make short, fast movement = more space, slower movement = less space, etc.) and while that's not an exact blueprint I think its generally a good rule of thumb to make the distances the player must travel match the movement well.
I will say, however, I liked the story a lot and it was still a very enjoyable playthrough going through and trying to find all the different endings, great game!!
The movement was a little buggy, not sure if I was supposed to be able to climb walls or not and I didn't know if I could try to kill enemies or not (tried to do what mario does and jump on their heads before realizing that didn't work) so a little clarification on things like that would've been nice, but overall a fun experience (i found the love!!)
I really liked the visuals with this game but the gameplay was a little lacking though, and it felt like there wasn't much challenge since pretty much every time I got hit was because the monster thing just spawned directly on top of me (or right in front of me while I was walking)
Great job though!!
I actually really enjoyed the typing mechanic with this game, but it did have some drawbacks. Sometimes i'd type to share something, make a small typing error, and then spend a few seconds trying to figure out why it wasn't working/retyping the whole thing. Some form of auto complete/command suggestion/buttons to do commands would definitely help this game shine even more than it already does. I think this was a really interesting take on the limitation, awesome job!
Definitely a challenging playthrough solo but still an enjoyable experience! Reminds me a lot of overcooked, though I think the controls could use some refining/a little more clarification because I struggled sometimes to get things to work and also struggled a bit figuring out how to make certain dishes
A fun game with a cool atmosphere and nice story to wrap everything together! The little thing that points you in the direction of important things did throw me off a bit though, because it kept pointing me to epsilon but every time i talked with them they just said the same thing so it kinda just kept pointing me in the wrong direction. Otherwise, great game!
i love the art and really the concept overall! Kinda reminds me of pixel piracy and overcooked. I honestly don't really have any comments. The only thing I can really think of is having the ability to swap was dessert you're holding. I picked up the wrong dessert and had to deliver dessert to a person who had tons of time left, causing me to fail since I ran out of time for the order I meant to pick up. However, that's such a small issue and really just me nitpicking. This game is great!
I love all the art, effects, music, etc! It all comes together really nice. My main concern is that it was pretty hard to know who still needed to be fed and if i had actually hit someone or not. There might've been a visual indicator but if there was I missed it totally. The audio is also very glitchy when reloading. Other than that though great game!!
i love how they bounce around and literally explode, got a score of 53! That said, I was a bit confused why they were exploding, it felt like each time I made one explode there was a different condition surrounding their explosion. Perhaps a tutorial or explanation of game mechanics could help make things a bit clearer?
the movement feels a little jank considering how close the jumps are compared to the move speed and jump height, its also hard to look up since the camera clips into the ground, and i was a bit confused as to what i should be doing. All things considered, though, this was seriously an impressive project! Pulling together an entire functioning multiplayer game is no easy task, let alone in just a few short days under high pressure conditions. Serious props to your team for pulling this off, impressive work!!!
honestly really enjoyed this game. Such a simple concept but executed beautifully. The use of colors (red & blue, brown & white) is so simple but a really great way to distinguish distinct characters and their cake matches. I also really enjoyed the way you teach the player, introducing new concepts one at a time in an isolated environment where the player can figure out what they need to do without feeling overwhelmed (i.e. introducing multiple people to feed in a super simple blank environment with clear visual distinctions.) The puzzles were also fairly good. My only real comment here is that the teaching of new mechanics could've been taught a bit better in later levels
I really enjoyed this game! My main comment would be that the controls mixed with the camera system can sometimes make for difficult gameplay. I'd say either give the player more visual aids (i.e. lookahead, a minimap, etc.) or make the controls a little bit less slippery since even though i could see the threat it wasn't always enough time to notice, react, and redirect movement. Other than that, fantastic game!
this game was pretty fun, and was a lot more puzzle-y than i was expecting (of course that's not a bad thing)
Also i assumed the only way to scroll was with the middle scroll wheel (as is typically the case) and so i spent probably over 10 minutes just painstakingly scrolling through Kate's messages because not only was it slow but it would occasionally stop and i'd have to move my mouse to a new spot so i could keep scrolling. Only after i reached the top of her messages did i realize you could left click and drag. Either make it more obvious that you can do that, or fix up the middle scroll wheel so its much faster. Other than that though, great game!