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Tiny Kiosk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #24 | 2.704 | 3.200 |
Enjoyment | #31 | 2.704 | 3.200 |
Overall | #33 | 2.620 | 3.100 |
Concept | #33 | 2.874 | 3.400 |
Presentation | #41 | 2.197 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ananaseek (https://github.com/AnanasikDev), Biscuits (https://github.com/ArsPetr), Valdriks the Jazzborn (https://linktr.ee/valdriksthejazzborn), GuixelDev (https://guilherk.itch.io/)
Software used
Unity, Visual Studio, Aseprite
Use of the limitation
If you share - you don't get much money, but you still get it, while customer is also happy. If you try to bargain further you might lose the deal completely.
Cookies eaten
2.5 bowls
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Comments
Really like this idea. Good Job
My day started, and for a while, no one came by. Then I sold everything at the listed price or cheaper if they asked for a discount, but for some reason, there were few customers, and I lost. I hit restart, and on the new day, customers stopped coming altogether. It seems they didn't like my service that much. After restarting the game, I tried again and realized that I could sell some goods for a third more, and there were a lot more customers. In general, I managed to save enough money to survive until the second day and felt like a businessman.
Thank you very much for your feedback. I'll make sure to balance the game better soon
I liked the concept. It seems to accurately simulate the requests people make in the food industry. You've got to know who you can get away with overcharging and who you want to give a better deal. I found the initial wait time before serving had me wondering if it was working properly though.
Thank you for your reply! I'll fix this issue not to confuse new players
The greed of barыg knows no bounds
interesting idea, good work!
Thank you! I'll make sure to update it soon, so stay tuned;)